22
May
Update
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Ah, lots has happened since the last update. There was Ludum Dare #20, for which I made a pretty fun little puzzle platformer. I ended up not submitting it because I didn’t have any real levels created. I worked on it for a little while longer, but it’s on the back burner for now. I’ll release some small version of it soon because it really is fun. The best part of making it is that I got to get used to the new Box2D API. It’s really very nice! With a good feel for Box2D, a lot of game possibilities open up.
The biggest thing I’ve been working on is GigaSun Jet. I’ve stripped down the design so that it will actually get done. The basic component and upgrade mechanics are finally somewhat settled, which is a huge deal for getting the shop screen made. A possible story has been written and other important design decisions were made. Notably, I’m going to try to get something ready for the Riot Digital competition, which means building this game for the Pandora! There are some other big real life changes occuring, too, but I’ll wait on discussing those… See ya!