SDL_gpu has its first binary release! If you make games or applications in C or C++, you should give it a spin.
In case you aren’t familiar with it yet, SDL_gpu is an alternative rendering system for SDL 1.2 and SDL 2.0. It includes everything you need to make amazing, high-performance 2D graphics:
- Fast buffered blits
- Shader support
- Sprite rotation and scaling
- Plenty of 2D primitives (e.g. lines, arcs, circles, rounded rectangles, annulus sectors)
- Render-to-Texture
- An enjoyable basic abstraction (targets and images)
- Virtual resolution and viewports
- 2D camera control
- Built-in support for some popular image formats
- Blend, filter, and wrap modes
- Arbitrary 2D geometry (batched textured triangles)
- Can be used with native OpenGL calls
You can get started at the Google Code page. There’s some introductory info, documentation, and downloads there.
good job! but how to create mask effect for uses sdl-gpu?