Added a couple of example files: One for C++ and one for SDL (using C++).
The newest version of NFont is up: v1.6
This one adds a lot of stuff like extended ASCII support, font metrics, and better NFontAnim integration. It’s so important that NFont just got its own full page. NFont is definitely looking like the premier bitmap font library for SDL!
Here’s what I’ve been working on for a very long time. An omni-scrolling, stat progressing, splitscreening and networking spaceship game! Well, it’s still far from finished, but you can check here for info on it.
I added some useful functions to the Spreadsheet class (mostly to check if things are empty). Almost added partial file loading, but I haven’t had the chance to fix the problems with it (so it’s commented out).
Here’s a simple spreadsheet class that you can use to manipulate data in all the wonderful ways that C++ lets you and Excel doesn’t.
NFont and NFontAnim v1.5 are up. There are some slight changes to fix my own concerns. I changed the destination pointer back to a standard pointer and removed the second constructor in favor of a more ‘global’-friendly resetFont function. Also, code was moved to a separate source file so the big functions are not inlined.
Sprig Version 0.93 is now available. Colorkeying was added to SPG_Transform and several buggy functions (LineFades and Polygons) were fixed.
Version 0.92 of Sprig is now up. Some changes include an anti-aliasing stack system instead of separate function calls and slightly faster rotation.
Uploaded SDL_ColorDef. It’s a bunch of color #defines for SDL. You can set your color variables like so: Uint32 color = SDL_PURPLE(mysurf). If you have any colors to add, email me.
The newest version of SPriG has now been posted. It’s most notable features are anti-aliased and alpha-blended primitives, rotation and scaling, quick convenience functions (my favorite is SPG_MakeRect), and several different alpha-blending modes that can work through SPG_Blit to give you greater control over your blitting.