Here’s an article about what to try when you’re just plain stuck on a problem or you’ve run out of motivation.
Getting Over the HumpArchive for the ‘Articles’ Category
In my recently released game, Button Battle, I opted to use RakNet to implement simple networked multiplayer. I figured I should talk a bit about how that all went, since I would have enjoyed reading such an article myself… and frankly, I’m going to forget this all soon and I will have to read it later.
I chose RakNet because it has been around for a while (mature), it works on Windows, Linux, and more (cross-platform), and it is free for my purposes (affordable). I have my own networking library based on SDL_net that is certainly cross-platform and affordable, but I would be making a bad decision (personally, as a game dev, and as a business) if I put more time into the library instead of my games. SDL_net does what it does well enough, but there is a lot of work to do in order to get something out of it that can be used in games.
Want to use SDL? Never had the motivation? Here’s an easy article on installation, going from having nothing to having graphics.
A new article… On alpha-blending with SDL.
Another new section (that was quick) that holds tutorials and articles is up. A few items are there already and I have a couple of examples on their way.