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Archive for the ‘Dev’ Category

15
Sep

SPriG update coming

   Posted by: in Dev, Libraries

Hey, I’ve added some more nice functionality to Sprig, but it won’t be online until I have a chance to rebuild the library.  Some changes include a makefile (gasp!) and very useful polygon transforms (rotate, translate).  These polygon functions are simple, so you can grab them here if you want them now.

New version of SDL_ColorDef.  This time it has the W3C web colors.  That makes over 200!  Now there is a great range of choices.

Here’s a port of NFont to the C language.  It takes a different approach to the library to make it feel good under C without C++’s classes.

2
Aug

SDL_ColorDef update

   Posted by: in Dev, Libraries

New version of SDL_ColorDef with a convention change and the addition of RGBA controls.

I’m releasing the Level Editor as open source…  It’s really useful if you have access to GigaSun Jet, but the source code might be of interest if you’d like to see how I handle certain things.  Be warned, however, that I only just ran through the code and cleaned it up after about a year of not touching it.  There’s a lot of dumb stuff in there.

A new article…  On alpha-blending with SDL.

Added ImageHandler, a C++ class that loads, converts, and stores images so that you can load your pictures on demand when you need to or preload them if you want to, while never worrying about duplicates.

11
Jul

MulpyPong

   Posted by: in Dev, Games

Added MulpyPong, a simple multiplayer Pong clone written in Python.

7
Jul

SPriG v0.941

   Posted by: in Dev, Libraries

Sprig has been updated with some fixes to the arc drawing routines (arcs, filled arcs, and rounded rectangles work now) and several small things.

2
Jul

Tutorial section added

   Posted by: in Articles, Dev

Another new section (that was quick) that holds tutorials and articles is up.  A few items are there already and I have a couple of examples on their way.