<?xml version="1.0"?> <oembed><version>1.0</version><provider_name>DinoMage Games</provider_name><provider_url>http://dinomage.com/wp</provider_url><author_name>Jonny D</author_name><author_url>http://dinomage.com/wp/author/jonny-d/</author_url><title>Basic networking with RakNet - DinoMage Games</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="BRa7mLbjLM"&gt;&lt;a href="http://dinomage.com/wp/2012/06/basic-networking-with-raknet/"&gt;Basic networking with RakNet&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="http://dinomage.com/wp/2012/06/basic-networking-with-raknet/embed/#?secret=BRa7mLbjLM" width="600" height="338" title="&#x201C;Basic networking with RakNet&#x201D; &#x2014; DinoMage Games" data-secret="BRa7mLbjLM" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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&lt;/script&gt;</html><description>In my recently released game, Button Battle, I opted to use RakNet to implement simple networked multiplayer. &#xA0;I figured I should talk a bit about how that all went, since I would have enjoyed reading such an article myself&#x2026; and frankly, I&#x2019;m going to forget this all soon and I will have to read it [&hellip;]</description><thumbnail_url>http://dinomage.com/wp-content/uploads/2012/06/_d_improd_/bb-title1_f_improf_300x225.jpg</thumbnail_url></oembed>