|
| enum | GPU_ErrorEnum {
GPU_ERROR_NONE = 0,
GPU_ERROR_BACKEND_ERROR = 1,
GPU_ERROR_DATA_ERROR = 2,
GPU_ERROR_USER_ERROR = 3,
GPU_ERROR_UNSUPPORTED_FUNCTION = 4,
GPU_ERROR_NULL_ARGUMENT = 5,
GPU_ERROR_FILE_NOT_FOUND = 6
} |
| |
| enum | GPU_DebugLevelEnum {
GPU_DEBUG_LEVEL_0 = 0,
GPU_DEBUG_LEVEL_1 = 1,
GPU_DEBUG_LEVEL_2 = 2,
GPU_DEBUG_LEVEL_3 = 3,
GPU_DEBUG_LEVEL_MAX = 3
} |
| |
| enum | GPU_LogLevelEnum { GPU_LOG_INFO = 0,
GPU_LOG_WARNING,
GPU_LOG_ERROR
} |
| |
| DECLSPEC void SDLCALL | GPU_SetDebugLevel (GPU_DebugLevelEnum level) |
| |
| DECLSPEC GPU_DebugLevelEnum SDLCALL | GPU_GetDebugLevel (void) |
| |
| DECLSPEC void SDLCALL | GPU_LogInfo (const char *format,...) |
| |
| DECLSPEC void SDLCALL | GPU_LogWarning (const char *format,...) |
| |
| DECLSPEC void SDLCALL | GPU_LogError (const char *format,...) |
| |
| DECLSPEC void SDLCALL | GPU_SetLogCallback (int(*callback)(GPU_LogLevelEnum log_level, const char *format, va_list args)) |
| |
| DECLSPEC void SDLCALL | GPU_PushErrorCode (const char *function, GPU_ErrorEnum error, const char *details,...) |
| |
| DECLSPEC GPU_ErrorObject SDLCALL | GPU_PopErrorCode (void) |
| |
| DECLSPEC const char *SDLCALL | GPU_GetErrorString (GPU_ErrorEnum error) |
| |
| DECLSPEC void SDLCALL | GPU_SetErrorQueueMax (unsigned int max) |
| |
Use GPU_Log() for normal logging output (e.g. to replace printf). Other logging priorities are handled by GPU_LogWarning() and GPU_LogError().
SDL_gpu stores an error queue that you can read and manipulate using GPU_PopErrorCode() and GPU_PushErrorCode(). If you set the debug level using GPU_SetDebugLevel(), you can have any errors automatically logged as they are generated.
◆ GPU_DebugLevelEnum
◆ GPU_ErrorEnum
Type enumeration for error codes.
- See also
- GPU_PushErrorCode()
-
GPU_PopErrorCode()
| Enumerator |
|---|
| GPU_ERROR_NONE | |
| GPU_ERROR_BACKEND_ERROR | |
| GPU_ERROR_DATA_ERROR | |
| GPU_ERROR_USER_ERROR | |
| GPU_ERROR_UNSUPPORTED_FUNCTION | |
| GPU_ERROR_NULL_ARGUMENT | |
| GPU_ERROR_FILE_NOT_FOUND | |
Definition at line 605 of file SDL_gpu.h.
◆ GPU_LogLevelEnum
Type enumeration for logging levels.
- See also
- GPU_SetLogCallback()
| Enumerator |
|---|
| GPU_LOG_INFO | |
| GPU_LOG_WARNING | |
| GPU_LOG_ERROR | |
Definition at line 642 of file SDL_gpu.h.
◆ GPU_GetDebugLevel()
Returns the current global debug level.
Definition at line 687 of file SDL_gpu.c.
◆ GPU_GetErrorString()
| DECLSPEC const char* SDLCALL GPU_GetErrorString |
( |
GPU_ErrorEnum |
error | ) |
|
Gets the string representation of an error code.
Definition at line 765 of file SDL_gpu.c.
◆ GPU_LogError()
| DECLSPEC void SDLCALL GPU_LogError |
( |
const char * |
format, |
|
|
|
... |
|
) |
| |
Prints an error log message.
Definition at line 175 of file SDL_gpu.c.
◆ GPU_LogInfo()
| DECLSPEC void SDLCALL GPU_LogInfo |
( |
const char * |
format, |
|
|
|
... |
|
) |
| |
Prints an informational log message.
Definition at line 159 of file SDL_gpu.c.
◆ GPU_LogWarning()
| DECLSPEC void SDLCALL GPU_LogWarning |
( |
const char * |
format, |
|
|
|
... |
|
) |
| |
Prints a warning log message.
Definition at line 167 of file SDL_gpu.c.
◆ GPU_PopErrorCode()
Pops an error object from the error queue and returns it. If the error queue is empty, it returns an error object with NULL function, GPU_ERROR_NONE error, and NULL details.
Definition at line 736 of file SDL_gpu.c.
◆ GPU_PushErrorCode()
| DECLSPEC void SDLCALL GPU_PushErrorCode |
( |
const char * |
function, |
|
|
GPU_ErrorEnum |
error, |
|
|
const char * |
details, |
|
|
|
... |
|
) |
| |
Pushes a new error code into the error queue. If the queue is full, the queue is not modified.
- Parameters
-
| function | The name of the function that pushed the error |
| error | The error code to push on the error queue |
| details | Additional information string, can be NULL. |
Definition at line 692 of file SDL_gpu.c.
◆ GPU_SetDebugLevel()
Sets the global debug level. GPU_DEBUG_LEVEL_0: Normal GPU_DEBUG_LEVEL_1: Prints messages when errors are pushed via GPU_PushErrorCode() GPU_DEBUG_LEVEL_2: Elevates warning logs to error priority GPU_DEBUG_LEVEL_3: Elevates info logs to error priority
Definition at line 680 of file SDL_gpu.c.
◆ GPU_SetErrorQueueMax()
| DECLSPEC void SDLCALL GPU_SetErrorQueueMax |
( |
unsigned int |
max | ) |
|
Changes the maximum number of error objects that SDL_gpu will store. This deletes all currently stored errors.
Definition at line 624 of file SDL_gpu.c.
◆ GPU_SetLogCallback()
| DECLSPEC void SDLCALL GPU_SetLogCallback |
( |
int(*)(GPU_LogLevelEnum log_level, const char *format, va_list args) |
callback | ) |
|
Sets a custom callback for handling logging. Use stdio's vsnprintf() to process the va_list into a string. Passing NULL as the callback will reset to the default internal logging.
Definition at line 151 of file SDL_gpu.c.