SDL_gpu
0.11.0
A hardware-accelerated, cross-platform 2D graphics API
|
DECLSPEC void SDLCALL | GPU_Pixel (GPU_Target *target, float x, float y, SDL_Color color) |
DECLSPEC void SDLCALL | GPU_Line (GPU_Target *target, float x1, float y1, float x2, float y2, SDL_Color color) |
DECLSPEC void SDLCALL | GPU_Arc (GPU_Target *target, float x, float y, float radius, float start_angle, float end_angle, SDL_Color color) |
DECLSPEC void SDLCALL | GPU_ArcFilled (GPU_Target *target, float x, float y, float radius, float start_angle, float end_angle, SDL_Color color) |
DECLSPEC void SDLCALL | GPU_Circle (GPU_Target *target, float x, float y, float radius, SDL_Color color) |
DECLSPEC void SDLCALL | GPU_CircleFilled (GPU_Target *target, float x, float y, float radius, SDL_Color color) |
DECLSPEC void SDLCALL | GPU_Ellipse (GPU_Target *target, float x, float y, float rx, float ry, float degrees, SDL_Color color) |
DECLSPEC void SDLCALL | GPU_EllipseFilled (GPU_Target *target, float x, float y, float rx, float ry, float degrees, SDL_Color color) |
DECLSPEC void SDLCALL | GPU_Sector (GPU_Target *target, float x, float y, float inner_radius, float outer_radius, float start_angle, float end_angle, SDL_Color color) |
DECLSPEC void SDLCALL | GPU_SectorFilled (GPU_Target *target, float x, float y, float inner_radius, float outer_radius, float start_angle, float end_angle, SDL_Color color) |
DECLSPEC void SDLCALL | GPU_Tri (GPU_Target *target, float x1, float y1, float x2, float y2, float x3, float y3, SDL_Color color) |
DECLSPEC void SDLCALL | GPU_TriFilled (GPU_Target *target, float x1, float y1, float x2, float y2, float x3, float y3, SDL_Color color) |
DECLSPEC void SDLCALL | GPU_Rectangle (GPU_Target *target, float x1, float y1, float x2, float y2, SDL_Color color) |
DECLSPEC void SDLCALL | GPU_Rectangle2 (GPU_Target *target, GPU_Rect rect, SDL_Color color) |
DECLSPEC void SDLCALL | GPU_RectangleFilled (GPU_Target *target, float x1, float y1, float x2, float y2, SDL_Color color) |
DECLSPEC void SDLCALL | GPU_RectangleFilled2 (GPU_Target *target, GPU_Rect rect, SDL_Color color) |
DECLSPEC void SDLCALL | GPU_RectangleRound (GPU_Target *target, float x1, float y1, float x2, float y2, float radius, SDL_Color color) |
DECLSPEC void SDLCALL | GPU_RectangleRound2 (GPU_Target *target, GPU_Rect rect, float radius, SDL_Color color) |
DECLSPEC void SDLCALL | GPU_RectangleRoundFilled (GPU_Target *target, float x1, float y1, float x2, float y2, float radius, SDL_Color color) |
DECLSPEC void SDLCALL | GPU_RectangleRoundFilled2 (GPU_Target *target, GPU_Rect rect, float radius, SDL_Color color) |
DECLSPEC void SDLCALL | GPU_Polygon (GPU_Target *target, unsigned int num_vertices, float *vertices, SDL_Color color) |
DECLSPEC void SDLCALL | GPU_PolygonFilled (GPU_Target *target, unsigned int num_vertices, float *vertices, SDL_Color color) |
DECLSPEC void SDLCALL GPU_Arc | ( | GPU_Target * | target, |
float | x, | ||
float | y, | ||
float | radius, | ||
float | start_angle, | ||
float | end_angle, | ||
SDL_Color | color | ||
) |
Renders a colored arc curve (circle segment).
target | The destination render target |
x | x-coord of center point |
y | y-coord of center point |
radius | The radius of the circle / distance from the center point that rendering will occur |
start_angle | The angle to start from, in degrees. Measured clockwise from the positive x-axis. |
end_angle | The angle to end at, in degrees. Measured clockwise from the positive x-axis. |
color | The color of the shape to render |
Definition at line 41 of file SDL_gpu_shapes.c.
DECLSPEC void SDLCALL GPU_ArcFilled | ( | GPU_Target * | target, |
float | x, | ||
float | y, | ||
float | radius, | ||
float | start_angle, | ||
float | end_angle, | ||
SDL_Color | color | ||
) |
Renders a colored filled arc (circle segment / pie piece).
target | The destination render target |
x | x-coord of center point |
y | y-coord of center point |
radius | The radius of the circle / distance from the center point that rendering will occur |
start_angle | The angle to start from, in degrees. Measured clockwise from the positive x-axis. |
end_angle | The angle to end at, in degrees. Measured clockwise from the positive x-axis. |
color | The color of the shape to render |
Definition at line 48 of file SDL_gpu_shapes.c.
DECLSPEC void SDLCALL GPU_Circle | ( | GPU_Target * | target, |
float | x, | ||
float | y, | ||
float | radius, | ||
SDL_Color | color | ||
) |
Renders a colored circle outline.
target | The destination render target |
x | x-coord of center point |
y | y-coord of center point |
radius | The radius of the circle / distance from the center point that rendering will occur |
color | The color of the shape to render |
Definition at line 54 of file SDL_gpu_shapes.c.
DECLSPEC void SDLCALL GPU_CircleFilled | ( | GPU_Target * | target, |
float | x, | ||
float | y, | ||
float | radius, | ||
SDL_Color | color | ||
) |
Renders a colored filled circle.
target | The destination render target |
x | x-coord of center point |
y | y-coord of center point |
radius | The radius of the circle / distance from the center point that rendering will occur |
color | The color of the shape to render |
Definition at line 60 of file SDL_gpu_shapes.c.
DECLSPEC void SDLCALL GPU_Ellipse | ( | GPU_Target * | target, |
float | x, | ||
float | y, | ||
float | rx, | ||
float | ry, | ||
float | degrees, | ||
SDL_Color | color | ||
) |
Renders a colored ellipse outline.
target | The destination render target |
x | x-coord of center point |
y | y-coord of center point |
rx | x-radius of ellipse |
ry | y-radius of ellipse |
degrees | The angle to rotate the ellipse |
color | The color of the shape to render |
Definition at line 66 of file SDL_gpu_shapes.c.
DECLSPEC void SDLCALL GPU_EllipseFilled | ( | GPU_Target * | target, |
float | x, | ||
float | y, | ||
float | rx, | ||
float | ry, | ||
float | degrees, | ||
SDL_Color | color | ||
) |
Renders a colored filled ellipse.
target | The destination render target |
x | x-coord of center point |
y | y-coord of center point |
rx | x-radius of ellipse |
ry | y-radius of ellipse |
degrees | The angle to rotate the ellipse |
color | The color of the shape to render |
Definition at line 72 of file SDL_gpu_shapes.c.
DECLSPEC void SDLCALL GPU_Line | ( | GPU_Target * | target, |
float | x1, | ||
float | y1, | ||
float | x2, | ||
float | y2, | ||
SDL_Color | color | ||
) |
Renders a colored line.
target | The destination render target |
x1 | x-coord of starting point |
y1 | y-coord of starting point |
x2 | x-coord of ending point |
y2 | y-coord of ending point |
color | The color of the shape to render |
Definition at line 34 of file SDL_gpu_shapes.c.
DECLSPEC void SDLCALL GPU_Pixel | ( | GPU_Target * | target, |
float | x, | ||
float | y, | ||
SDL_Color | color | ||
) |
Renders a colored point.
target | The destination render target |
x | x-coord of the point |
y | y-coord of the point |
color | The color of the shape to render |
Definition at line 28 of file SDL_gpu_shapes.c.
DECLSPEC void SDLCALL GPU_Polygon | ( | GPU_Target * | target, |
unsigned int | num_vertices, | ||
float * | vertices, | ||
SDL_Color | color | ||
) |
Renders a colored polygon outline. The vertices are expected to define a convex polygon.
target | The destination render target |
num_vertices | Number of vertices (x and y pairs) |
vertices | An array of vertex positions stored as interlaced x and y coords, e.g. {x1, y1, x2, y2, ...} |
color | The color of the shape to render |
Definition at line 150 of file SDL_gpu_shapes.c.
DECLSPEC void SDLCALL GPU_PolygonFilled | ( | GPU_Target * | target, |
unsigned int | num_vertices, | ||
float * | vertices, | ||
SDL_Color | color | ||
) |
Renders a colored filled polygon. The vertices are expected to define a convex polygon.
target | The destination render target |
num_vertices | Number of vertices (x and y pairs) |
vertices | An array of vertex positions stored as interlaced x and y coords, e.g. {x1, y1, x2, y2, ...} |
color | The color of the shape to render |
Definition at line 156 of file SDL_gpu_shapes.c.
DECLSPEC void SDLCALL GPU_Rectangle | ( | GPU_Target * | target, |
float | x1, | ||
float | y1, | ||
float | x2, | ||
float | y2, | ||
SDL_Color | color | ||
) |
Renders a colored rectangle outline.
target | The destination render target |
x1 | x-coord of top-left corner |
y1 | y-coord of top-left corner |
x2 | x-coord of bottom-right corner |
y2 | y-coord of bottom-right corner |
color | The color of the shape to render |
Definition at line 102 of file SDL_gpu_shapes.c.
DECLSPEC void SDLCALL GPU_Rectangle2 | ( | GPU_Target * | target, |
GPU_Rect | rect, | ||
SDL_Color | color | ||
) |
Renders a colored rectangle outline.
target | The destination render target |
rect | The rectangular area to draw |
color | The color of the shape to render |
Definition at line 108 of file SDL_gpu_shapes.c.
DECLSPEC void SDLCALL GPU_RectangleFilled | ( | GPU_Target * | target, |
float | x1, | ||
float | y1, | ||
float | x2, | ||
float | y2, | ||
SDL_Color | color | ||
) |
Renders a colored filled rectangle.
target | The destination render target |
x1 | x-coord of top-left corner |
y1 | y-coord of top-left corner |
x2 | x-coord of bottom-right corner |
y2 | y-coord of bottom-right corner |
color | The color of the shape to render |
Definition at line 114 of file SDL_gpu_shapes.c.
DECLSPEC void SDLCALL GPU_RectangleFilled2 | ( | GPU_Target * | target, |
GPU_Rect | rect, | ||
SDL_Color | color | ||
) |
Renders a colored filled rectangle.
target | The destination render target |
rect | The rectangular area to draw |
color | The color of the shape to render |
Definition at line 120 of file SDL_gpu_shapes.c.
DECLSPEC void SDLCALL GPU_RectangleRound | ( | GPU_Target * | target, |
float | x1, | ||
float | y1, | ||
float | x2, | ||
float | y2, | ||
float | radius, | ||
SDL_Color | color | ||
) |
Renders a colored rounded (filleted) rectangle outline.
target | The destination render target |
x1 | x-coord of top-left corner |
y1 | y-coord of top-left corner |
x2 | x-coord of bottom-right corner |
y2 | y-coord of bottom-right corner |
radius | The radius of the corners |
color | The color of the shape to render |
Definition at line 126 of file SDL_gpu_shapes.c.
DECLSPEC void SDLCALL GPU_RectangleRound2 | ( | GPU_Target * | target, |
GPU_Rect | rect, | ||
float | radius, | ||
SDL_Color | color | ||
) |
Renders a colored rounded (filleted) rectangle outline.
target | The destination render target |
rect | The rectangular area to draw |
radius | The radius of the corners |
color | The color of the shape to render |
Definition at line 132 of file SDL_gpu_shapes.c.
DECLSPEC void SDLCALL GPU_RectangleRoundFilled | ( | GPU_Target * | target, |
float | x1, | ||
float | y1, | ||
float | x2, | ||
float | y2, | ||
float | radius, | ||
SDL_Color | color | ||
) |
Renders a colored filled rounded (filleted) rectangle.
target | The destination render target |
x1 | x-coord of top-left corner |
y1 | y-coord of top-left corner |
x2 | x-coord of bottom-right corner |
y2 | y-coord of bottom-right corner |
radius | The radius of the corners |
color | The color of the shape to render |
Definition at line 138 of file SDL_gpu_shapes.c.
DECLSPEC void SDLCALL GPU_RectangleRoundFilled2 | ( | GPU_Target * | target, |
GPU_Rect | rect, | ||
float | radius, | ||
SDL_Color | color | ||
) |
Renders a colored filled rounded (filleted) rectangle.
target | The destination render target |
rect | The rectangular area to draw |
radius | The radius of the corners |
color | The color of the shape to render |
Definition at line 144 of file SDL_gpu_shapes.c.
DECLSPEC void SDLCALL GPU_Sector | ( | GPU_Target * | target, |
float | x, | ||
float | y, | ||
float | inner_radius, | ||
float | outer_radius, | ||
float | start_angle, | ||
float | end_angle, | ||
SDL_Color | color | ||
) |
Renders a colored annular sector outline (ring segment).
target | The destination render target |
x | x-coord of center point |
y | y-coord of center point |
inner_radius | The inner radius of the ring |
outer_radius | The outer radius of the ring |
start_angle | The angle to start from, in degrees. Measured clockwise from the positive x-axis. |
end_angle | The angle to end at, in degrees. Measured clockwise from the positive x-axis. |
color | The color of the shape to render |
Definition at line 78 of file SDL_gpu_shapes.c.
DECLSPEC void SDLCALL GPU_SectorFilled | ( | GPU_Target * | target, |
float | x, | ||
float | y, | ||
float | inner_radius, | ||
float | outer_radius, | ||
float | start_angle, | ||
float | end_angle, | ||
SDL_Color | color | ||
) |
Renders a colored filled annular sector (ring segment).
target | The destination render target |
x | x-coord of center point |
y | y-coord of center point |
inner_radius | The inner radius of the ring |
outer_radius | The outer radius of the ring |
start_angle | The angle to start from, in degrees. Measured clockwise from the positive x-axis. |
end_angle | The angle to end at, in degrees. Measured clockwise from the positive x-axis. |
color | The color of the shape to render |
Definition at line 84 of file SDL_gpu_shapes.c.
DECLSPEC void SDLCALL GPU_Tri | ( | GPU_Target * | target, |
float | x1, | ||
float | y1, | ||
float | x2, | ||
float | y2, | ||
float | x3, | ||
float | y3, | ||
SDL_Color | color | ||
) |
Renders a colored triangle outline.
target | The destination render target |
x1 | x-coord of first point |
y1 | y-coord of first point |
x2 | x-coord of second point |
y2 | y-coord of second point |
x3 | x-coord of third point |
y3 | y-coord of third point |
color | The color of the shape to render |
Definition at line 90 of file SDL_gpu_shapes.c.
DECLSPEC void SDLCALL GPU_TriFilled | ( | GPU_Target * | target, |
float | x1, | ||
float | y1, | ||
float | x2, | ||
float | y2, | ||
float | x3, | ||
float | y3, | ||
SDL_Color | color | ||
) |
Renders a colored filled triangle.
target | The destination render target |
x1 | x-coord of first point |
y1 | y-coord of first point |
x2 | x-coord of second point |
y2 | y-coord of second point |
x3 | x-coord of third point |
y3 | y-coord of third point |
color | The color of the shape to render |
Definition at line 96 of file SDL_gpu_shapes.c.