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typedef Uint32 | GPU_FeatureEnum |
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typedef Uint32 | GPU_InitFlagEnum |
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DECLSPEC SDL_version SDLCALL | GPU_GetLinkedVersion (void) |
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DECLSPEC void SDLCALL | GPU_SetInitWindow (Uint32 windowID) |
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DECLSPEC Uint32 SDLCALL | GPU_GetInitWindow (void) |
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DECLSPEC void SDLCALL | GPU_SetPreInitFlags (GPU_InitFlagEnum GPU_flags) |
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DECLSPEC GPU_InitFlagEnum SDLCALL | GPU_GetPreInitFlags (void) |
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DECLSPEC void SDLCALL | GPU_SetRequiredFeatures (GPU_FeatureEnum features) |
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DECLSPEC GPU_FeatureEnum SDLCALL | GPU_GetRequiredFeatures (void) |
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DECLSPEC void SDLCALL | GPU_GetDefaultRendererOrder (int *order_size, GPU_RendererID *order) |
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DECLSPEC void SDLCALL | GPU_GetRendererOrder (int *order_size, GPU_RendererID *order) |
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DECLSPEC void SDLCALL | GPU_SetRendererOrder (int order_size, GPU_RendererID *order) |
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DECLSPEC GPU_Target *SDLCALL | GPU_Init (Uint16 w, Uint16 h, GPU_WindowFlagEnum SDL_flags) |
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DECLSPEC GPU_Target *SDLCALL | GPU_InitRenderer (GPU_RendererEnum renderer_enum, Uint16 w, Uint16 h, GPU_WindowFlagEnum SDL_flags) |
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DECLSPEC GPU_Target *SDLCALL | GPU_InitRendererByID (GPU_RendererID renderer_request, Uint16 w, Uint16 h, GPU_WindowFlagEnum SDL_flags) |
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DECLSPEC GPU_bool SDLCALL | GPU_IsFeatureEnabled (GPU_FeatureEnum feature) |
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DECLSPEC void SDLCALL | GPU_CloseCurrentRenderer (void) |
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DECLSPEC void SDLCALL | GPU_Quit (void) |
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SDL_gpu has a fairly simple initialization process. If you need nothing more than the default initialization, call:
GPU_Target* screen = GPU_Init(width, height, GPU_DEFAULT_INIT_FLAGS);
Then when you're done, clean up with:
GPU_Quit();
Other functions in the Initialization module control how initialization is performed.
◆ GPU_FeatureEnum
◆ GPU_InitFlagEnum
◆ GPU_CloseCurrentRenderer()
DECLSPEC void SDLCALL GPU_CloseCurrentRenderer |
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void |
| ) |
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Clean up the renderer state.
Definition at line 633 of file SDL_gpu.c.
◆ GPU_GetDefaultRendererOrder()
DECLSPEC void SDLCALL GPU_GetDefaultRendererOrder |
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int * |
order_size, |
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GPU_RendererID * |
order |
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) |
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Gets the default initialization renderer IDs for the current platform copied into the 'order' array and the number of renderer IDs into 'order_size'. Pass NULL for 'order' to just get the size of the renderer order array. Will return at most GPU_RENDERER_ORDER_MAX renderers.
Definition at line 323 of file SDL_gpu_renderer.c.
◆ GPU_GetInitWindow()
DECLSPEC Uint32 SDLCALL GPU_GetInitWindow |
( |
void |
| ) |
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◆ GPU_GetLinkedVersion()
DECLSPEC SDL_version SDLCALL GPU_GetLinkedVersion |
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void |
| ) |
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◆ GPU_GetPreInitFlags()
Returns the current special flags to use for initialization.
Definition at line 225 of file SDL_gpu.c.
◆ GPU_GetRendererOrder()
DECLSPEC void SDLCALL GPU_GetRendererOrder |
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int * |
order_size, |
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GPU_RendererID * |
order |
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) |
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Gets the current renderer ID order for initialization copied into the 'order' array and the number of renderer IDs into 'order_size'. Pass NULL for 'order' to just get the size of the renderer order array.
Definition at line 287 of file SDL_gpu_renderer.c.
◆ GPU_GetRequiredFeatures()
Returns the current required features to use for initialization.
Definition at line 235 of file SDL_gpu.c.
◆ GPU_Init()
Initializes SDL's video subsystem (if necessary) and all of SDL_gpu's internal structures. Chooses a renderer and creates a window with the given dimensions and window creation flags. A pointer to the resulting window's render target is returned.
- Parameters
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w | Desired window width in pixels |
h | Desired window height in pixels |
SDL_flags | The bit flags to pass to SDL when creating the window. Use GPU_DEFAULT_INIT_FLAGS if you don't care. |
- Returns
- On success, returns the new context target (i.e. render target backed by a window). On failure, returns NULL.
Initializes these systems: The 'error queue': Stores error codes and description strings. The 'renderer registry': An array of information about the supported renderers on the current platform, such as the renderer name and id and its life cycle functions. The SDL library and its video subsystem: Calls SDL_Init() if SDL has not already been initialized. Use SDL_InitSubsystem() to initialize more parts of SDL. The current renderer: Walks through each renderer in the renderer registry and tries to initialize them until one succeeds.
- See also
- GPU_RendererID
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GPU_InitRenderer()
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GPU_InitRendererByID()
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GPU_SetRendererOrder()
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GPU_PushErrorCode()
Definition at line 405 of file SDL_gpu.c.
◆ GPU_InitRenderer()
Initializes SDL and SDL_gpu. Creates a window and the requested renderer context.
Definition at line 433 of file SDL_gpu.c.
◆ GPU_InitRendererByID()
Initializes SDL and SDL_gpu. Creates a window and the requested renderer context. By requesting a renderer via ID, you can specify the major and minor versions of an individual renderer backend.
- See also
- GPU_MakeRendererID
Definition at line 439 of file SDL_gpu.c.
◆ GPU_IsFeatureEnabled()
Checks for important GPU features which may not be supported depending on a device's extension support. Feature flags (GPU_FEATURE_*) can be bitwise OR'd together.
- Returns
- 1 if all of the passed features are enabled/supported
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0 if any of the passed features are disabled/unsupported
Definition at line 470 of file SDL_gpu.c.
◆ GPU_Quit()
DECLSPEC void SDLCALL GPU_Quit |
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void |
| ) |
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Clean up the renderer state and shut down SDL_gpu.
Definition at line 642 of file SDL_gpu.c.
◆ GPU_SetInitWindow()
DECLSPEC void SDLCALL GPU_SetInitWindow |
( |
Uint32 |
windowID | ) |
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The window corresponding to 'windowID' will be used to create the rendering context instead of creating a new window.
Definition at line 210 of file SDL_gpu.c.
◆ GPU_SetPreInitFlags()
Set special flags to use for initialization. Set these before calling GPU_Init().
- Parameters
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GPU_flags | An OR'ed combination of GPU_InitFlagEnum flags. Default flags (0) enable late swap vsync and double buffering. |
Definition at line 220 of file SDL_gpu.c.
◆ GPU_SetRendererOrder()
DECLSPEC void SDLCALL GPU_SetRendererOrder |
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int |
order_size, |
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GPU_RendererID * |
order |
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) |
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Sets the renderer ID order to use for initialization. If 'order' is NULL, it will restore the default order.
Definition at line 296 of file SDL_gpu_renderer.c.
◆ GPU_SetRequiredFeatures()
Set required features to use for initialization. Set these before calling GPU_Init().
- Parameters
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features | An OR'ed combination of GPU_FeatureEnum flags. Required features will force GPU_Init() to create a renderer that supports all of the given flags or else fail. |
Definition at line 230 of file SDL_gpu.c.