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SDL_gpu
0.11.0
A hardware-accelerated, cross-platform 2D graphics API
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#include "SDL_gpu_OpenGL_4.h"#include "SDL_gpu_RendererImpl.h"#include "renderer_GL_common.inl"#include "renderer_shapes_GL_common.inl"Go to the source code of this file.
Macros | |
| #define | SDL_GPU_USE_OPENGL |
| #define | SDL_GPU_USE_BUFFER_PIPELINE |
| #define | SDL_GPU_ASSUME_CORE_FBO |
| #define | SDL_GPU_ASSUME_SHADERS |
| #define | SDL_GPU_SKIP_ENABLE_TEXTURE_2D |
| #define | SDL_GPU_SKIP_LINE_WIDTH |
| #define | SDL_GPU_GL_TIER 3 |
| #define | SDL_GPU_GLSL_VERSION 150 |
| #define | SDL_GPU_GL_MAJOR_VERSION 4 |
Functions | |
| GPU_Renderer * | GPU_CreateRenderer_OpenGL_4 (GPU_RendererID request) |
| void | GPU_FreeRenderer_OpenGL_4 (GPU_Renderer *renderer) |
| #define SDL_GPU_ASSUME_CORE_FBO |
Definition at line 17 of file renderer_OpenGL_4.c.
| #define SDL_GPU_ASSUME_SHADERS |
Definition at line 18 of file renderer_OpenGL_4.c.
| #define SDL_GPU_GL_MAJOR_VERSION 4 |
Definition at line 23 of file renderer_OpenGL_4.c.
| #define SDL_GPU_GL_TIER 3 |
Definition at line 21 of file renderer_OpenGL_4.c.
| #define SDL_GPU_GLSL_VERSION 150 |
Definition at line 22 of file renderer_OpenGL_4.c.
| #define SDL_GPU_SKIP_ENABLE_TEXTURE_2D |
Definition at line 19 of file renderer_OpenGL_4.c.
| #define SDL_GPU_SKIP_LINE_WIDTH |
Definition at line 20 of file renderer_OpenGL_4.c.
| #define SDL_GPU_USE_BUFFER_PIPELINE |
Definition at line 16 of file renderer_OpenGL_4.c.
| #define SDL_GPU_USE_OPENGL |
Definition at line 15 of file renderer_OpenGL_4.c.
| GPU_Renderer* GPU_CreateRenderer_OpenGL_4 | ( | GPU_RendererID | request | ) |
Definition at line 29 of file renderer_OpenGL_4.c.
| void GPU_FreeRenderer_OpenGL_4 | ( | GPU_Renderer * | renderer | ) |
Definition at line 55 of file renderer_OpenGL_4.c.
1.8.13