SDL_gpu
0.11.0
A hardware-accelerated, cross-platform 2D graphics API
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#include <SDL_gpu.h>
Renderer object which specializes the API to a particular backend.
GPU_bool GPU_Renderer::coordinate_mode |
GPU_Target* GPU_Renderer::current_context_target |
float GPU_Renderer::default_image_anchor_x |
GPU_FeatureEnum GPU_Renderer::enabled_features |
GPU_InitFlagEnum GPU_Renderer::GPU_init_flags |
GPU_RendererID GPU_Renderer::id |
struct GPU_RendererImpl* GPU_Renderer::impl |
GPU_RendererID GPU_Renderer::requested_id |
GPU_WindowFlagEnum GPU_Renderer::SDL_init_flags |
GPU_ShaderLanguageEnum GPU_Renderer::shader_language |