SDL_gpu
0.11.0
A hardware-accelerated, cross-platform 2D graphics API
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- g -
get_drawable_dimensions() :
renderer_GL_common.inl
get_fullscreen_state() :
renderer_GL_common.inl
get_target_drawable_dimensions() :
renderer_GL_common.inl
get_target_window_dimensions() :
renderer_GL_common.inl
get_window() :
renderer_GL_common.inl
get_window_dimensions() :
renderer_GL_common.inl
get_window_id() :
renderer_GL_common.inl
getNearestPowerOf2() :
renderer_GL_common.inl
getPixel() :
renderer_GL_common.inl
GPU_ActivateShaderProgram() :
SDL_gpu.h
,
SDL_gpu.c
GPU_AddWindowMapping() :
SDL_gpu_RendererImpl.h
,
SDL_gpu.c
GPU_Arc() :
SDL_gpu.h
,
SDL_gpu_shapes.c
GPU_ArcFilled() :
SDL_gpu.h
,
SDL_gpu_shapes.c
GPU_AttachShader() :
SDL_gpu.h
,
SDL_gpu.c
GPU_Blit() :
SDL_gpu.h
,
SDL_gpu.c
GPU_BlitRect() :
SDL_gpu.h
,
SDL_gpu.c
GPU_BlitRectX() :
SDL_gpu.h
,
SDL_gpu.c
GPU_BlitRotate() :
SDL_gpu.h
,
SDL_gpu.c
GPU_BlitScale() :
SDL_gpu.h
,
SDL_gpu.c
GPU_BlitTransform() :
SDL_gpu.h
,
SDL_gpu.c
GPU_BlitTransformX() :
SDL_gpu.h
,
SDL_gpu.c
GPU_Circle() :
SDL_gpu.h
,
SDL_gpu_shapes.c
GPU_CircleFilled() :
SDL_gpu.h
,
SDL_gpu_shapes.c
GPU_Clear() :
SDL_gpu.h
,
SDL_gpu.c
GPU_ClearColor() :
SDL_gpu.h
,
SDL_gpu.c
GPU_ClearRGB() :
SDL_gpu.h
,
SDL_gpu.c
GPU_ClearRGBA() :
SDL_gpu.h
,
SDL_gpu.c
GPU_CloseCurrentRenderer() :
SDL_gpu.h
,
SDL_gpu.c
GPU_CompileShader() :
SDL_gpu.h
,
SDL_gpu.c
GPU_CompileShader_RW() :
SDL_gpu.h
,
SDL_gpu.c
GPU_CopyImage() :
SDL_gpu.h
,
SDL_gpu.c
GPU_CopyImageFromSurface() :
SDL_gpu.h
,
SDL_gpu.c
GPU_CopyImageFromTarget() :
SDL_gpu.h
,
SDL_gpu.c
GPU_CopySurfaceFromImage() :
SDL_gpu.h
,
SDL_gpu.c
GPU_CopySurfaceFromTarget() :
SDL_gpu.h
,
SDL_gpu.c
gpu_create_and_add_renderer() :
SDL_gpu.c
,
SDL_gpu_renderer.c
GPU_CreateAliasImage() :
SDL_gpu.h
,
SDL_gpu.c
GPU_CreateAliasTarget() :
SDL_gpu.h
,
SDL_gpu.c
GPU_CreateImage() :
SDL_gpu.h
,
SDL_gpu.c
GPU_CreateImageUsingTexture() :
SDL_gpu.h
,
SDL_gpu.c
GPU_CreateRenderer() :
SDL_gpu_renderer.c
GPU_CreateRenderer_GLES_1() :
renderer_GLES_1.c
,
SDL_gpu_renderer.c
GPU_CreateRenderer_GLES_2() :
renderer_GLES_2.c
,
SDL_gpu_renderer.c
GPU_CreateRenderer_GLES_3() :
renderer_GLES_3.c
,
SDL_gpu_renderer.c
GPU_CreateRenderer_OpenGL_1() :
renderer_OpenGL_1.c
,
SDL_gpu_renderer.c
GPU_CreateRenderer_OpenGL_1_BASE() :
renderer_OpenGL_1_BASE.c
,
SDL_gpu_renderer.c
GPU_CreateRenderer_OpenGL_2() :
renderer_OpenGL_2.c
,
SDL_gpu_renderer.c
GPU_CreateRenderer_OpenGL_3() :
renderer_OpenGL_3.c
,
SDL_gpu_renderer.c
GPU_CreateRenderer_OpenGL_4() :
renderer_OpenGL_4.c
,
SDL_gpu_renderer.c
GPU_CreateShaderProgram() :
SDL_gpu.h
,
SDL_gpu.c
GPU_CreateTargetFromWindow() :
SDL_gpu.h
,
SDL_gpu.c
GPU_DeactivateShaderProgram() :
SDL_gpu.h
,
SDL_gpu.c
gpu_default_print() :
SDL_gpu.c
GPU_DetachShader() :
SDL_gpu.h
,
SDL_gpu.c
GPU_Ellipse() :
SDL_gpu.h
,
SDL_gpu_shapes.c
GPU_EllipseFilled() :
SDL_gpu.h
,
SDL_gpu_shapes.c
GPU_EnableCamera() :
SDL_gpu.h
,
SDL_gpu.c
GPU_Flip() :
SDL_gpu.h
,
SDL_gpu.c
GPU_FlushBlitBuffer() :
SDL_gpu.h
,
SDL_gpu.c
gpu_free_error_queue() :
SDL_gpu.c
gpu_free_renderer_memory() :
SDL_gpu_renderer.c
gpu_free_renderer_register() :
SDL_gpu.c
,
SDL_gpu_renderer.c
GPU_FreeImage() :
SDL_gpu.h
,
SDL_gpu.c
GPU_FreeRenderer() :
SDL_gpu.h
,
SDL_gpu_renderer.c
GPU_FreeRenderer_GLES_1() :
renderer_GLES_1.c
,
SDL_gpu_renderer.c
GPU_FreeRenderer_GLES_2() :
renderer_GLES_2.c
,
SDL_gpu_renderer.c
GPU_FreeRenderer_GLES_3() :
renderer_GLES_3.c
,
SDL_gpu_renderer.c
GPU_FreeRenderer_OpenGL_1() :
renderer_OpenGL_1.c
,
SDL_gpu_renderer.c
GPU_FreeRenderer_OpenGL_1_BASE() :
renderer_OpenGL_1_BASE.c
,
SDL_gpu_renderer.c
GPU_FreeRenderer_OpenGL_2() :
renderer_OpenGL_2.c
,
SDL_gpu_renderer.c
GPU_FreeRenderer_OpenGL_3() :
renderer_OpenGL_3.c
,
SDL_gpu_renderer.c
GPU_FreeRenderer_OpenGL_4() :
renderer_OpenGL_4.c
,
SDL_gpu_renderer.c
GPU_FreeShader() :
SDL_gpu.h
,
SDL_gpu.c
GPU_FreeShaderProgram() :
SDL_gpu.h
,
SDL_gpu.c
GPU_FreeTarget() :
SDL_gpu.h
,
SDL_gpu.c
GPU_Frustum() :
SDL_gpu.h
,
SDL_gpu_matrix.c
GPU_GenerateMipmaps() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetActiveRendererList() :
SDL_gpu.h
,
SDL_gpu_renderer.c
GPU_GetAnchor() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetAttributeLocation() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetBlending() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetBlendModeFromPreset() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetCamera() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetContextTarget() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetCoordinateMode() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetCurrentMatrix() :
SDL_gpu.h
,
SDL_gpu_matrix.c
GPU_GetCurrentRenderer() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetCurrentShaderProgram() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetDebugLevel() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetDefaultAnchor() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetDefaultCamera() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetDefaultRendererOrder() :
SDL_gpu.h
,
SDL_gpu_renderer.c
GPU_GetErrorString() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetFullscreen() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetInitWindow() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetLineThickness() :
SDL_gpu.h
,
SDL_gpu_shapes.c
GPU_GetLinkedVersion() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetMatrixString() :
SDL_gpu.h
,
SDL_gpu_matrix.c
GPU_GetModelView() :
SDL_gpu.h
,
SDL_gpu_matrix.c
GPU_GetModelViewProjection() :
SDL_gpu.h
,
SDL_gpu_matrix.c
GPU_GetNumActiveRenderers() :
SDL_gpu.h
,
SDL_gpu_renderer.c
GPU_GetNumRegisteredRenderers() :
SDL_gpu.h
,
SDL_gpu_renderer.c
GPU_GetPixel() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetPreInitFlags() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetProjection() :
SDL_gpu.h
,
SDL_gpu_matrix.c
GPU_GetRegisteredRendererList() :
SDL_gpu.h
,
SDL_gpu_renderer.c
GPU_GetRenderer() :
SDL_gpu.h
,
SDL_gpu_renderer.c
GPU_GetRendererID() :
SDL_gpu.h
,
SDL_gpu_renderer.c
GPU_GetRendererOrder() :
SDL_gpu.h
,
SDL_gpu_renderer.c
GPU_GetRequiredFeatures() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetShaderBlock() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetShaderMessage() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetSnapMode() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetTarget() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetUniformfv() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetUniformiv() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetUniformLocation() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetUniformMatrixfv() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetUniformuiv() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetVirtualCoords() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetVirtualResolution() :
SDL_gpu.h
,
SDL_gpu.c
GPU_GetWindowTarget() :
SDL_gpu.h
,
SDL_gpu.c
GPU_Init() :
SDL_gpu.h
,
SDL_gpu.c
gpu_init_renderer_register() :
SDL_gpu.c
,
SDL_gpu_renderer.c
GPU_InitRenderer() :
SDL_gpu.h
,
SDL_gpu.c
GPU_InitRendererByID() :
SDL_gpu.h
,
SDL_gpu.c
GPU_IntersectClipRect() :
SDL_gpu.h
,
SDL_gpu.c
GPU_IntersectRect() :
SDL_gpu.h
,
SDL_gpu.c
GPU_IsCameraEnabled() :
SDL_gpu.h
,
SDL_gpu.c
GPU_IsDefaultShaderProgram() :
SDL_gpu.h
,
SDL_gpu.c
GPU_IsFeatureEnabled() :
SDL_gpu.h
,
SDL_gpu.c
GPU_Line() :
SDL_gpu.h
,
SDL_gpu_shapes.c
GPU_LinkManyShaders() :
SDL_gpu.h
,
SDL_gpu.c
GPU_LinkShaderProgram() :
SDL_gpu.h
,
SDL_gpu.c
GPU_LinkShaders() :
SDL_gpu.h
,
SDL_gpu.c
GPU_LoadIdentity() :
SDL_gpu.h
,
SDL_gpu_matrix.c
GPU_LoadImage() :
SDL_gpu.h
,
SDL_gpu.c
GPU_LoadImage_RW() :
SDL_gpu.h
,
SDL_gpu.c
GPU_LoadShader() :
SDL_gpu.h
,
SDL_gpu.c
GPU_LoadShaderBlock() :
SDL_gpu.h
,
SDL_gpu.c
GPU_LoadSurface() :
SDL_gpu.h
,
SDL_gpu.c
GPU_LoadSurface_RW() :
SDL_gpu.c
,
SDL_gpu.h
GPU_LoadTarget() :
SDL_gpu.h
,
SDL_gpu.c
GPU_LogError() :
SDL_gpu.h
,
SDL_gpu.c
GPU_LogInfo() :
SDL_gpu.h
,
SDL_gpu.c
GPU_LogWarning() :
SDL_gpu.h
,
SDL_gpu.c
GPU_MakeAttribute() :
SDL_gpu.h
,
SDL_gpu.c
GPU_MakeAttributeFormat() :
SDL_gpu.h
,
SDL_gpu.c
GPU_MakeColor() :
SDL_gpu.h
,
SDL_gpu.c
GPU_MakeCurrent() :
SDL_gpu.h
,
SDL_gpu.c
GPU_MakeRect() :
SDL_gpu.h
,
SDL_gpu.c
GPU_MakeRendererID() :
SDL_gpu.h
,
SDL_gpu.c
GPU_MatrixCopy() :
SDL_gpu.h
,
SDL_gpu_matrix.c
GPU_MatrixFrustum() :
SDL_gpu.h
,
SDL_gpu_matrix.c
GPU_MatrixIdentity() :
SDL_gpu.h
,
SDL_gpu_matrix.c
GPU_MatrixLookAt() :
SDL_gpu.h
,
SDL_gpu_matrix.c
GPU_MatrixMode() :
SDL_gpu.h
,
SDL_gpu_matrix.c
GPU_MatrixOrtho() :
SDL_gpu.h
,
SDL_gpu_matrix.c
GPU_MatrixPerspective() :
SDL_gpu.h
,
SDL_gpu_matrix.c
GPU_MatrixRotate() :
SDL_gpu.h
,
SDL_gpu_matrix.c
GPU_MatrixScale() :
SDL_gpu.h
,
SDL_gpu_matrix.c
GPU_MatrixTranslate() :
SDL_gpu.h
,
SDL_gpu_matrix.c
GPU_Multiply4x4() :
SDL_gpu.h
,
SDL_gpu_matrix.c
GPU_MultiplyAndAssign() :
SDL_gpu.h
,
SDL_gpu_matrix.c
GPU_MultMatrix() :
SDL_gpu.h
,
SDL_gpu_matrix.c
GPU_Ortho() :
SDL_gpu.h
,
SDL_gpu_matrix.c
GPU_Pixel() :
SDL_gpu.h
,
SDL_gpu_shapes.c
GPU_Polygon() :
SDL_gpu.h
,
SDL_gpu_shapes.c
GPU_PolygonFilled() :
SDL_gpu.h
,
SDL_gpu_shapes.c
GPU_PopErrorCode() :
SDL_gpu.h
,
SDL_gpu.c
GPU_PopMatrix() :
SDL_gpu.h
,
SDL_gpu_matrix.c
GPU_PushErrorCode() :
SDL_gpu.h
,
SDL_gpu.c
GPU_PushMatrix() :
SDL_gpu.h
,
SDL_gpu_matrix.c
GPU_Quit() :
SDL_gpu.h
,
SDL_gpu.c
GPU_Rectangle() :
SDL_gpu.h
,
SDL_gpu_shapes.c
GPU_Rectangle2() :
SDL_gpu.h
,
SDL_gpu_shapes.c
GPU_RectangleFilled() :
SDL_gpu.h
,
SDL_gpu_shapes.c
GPU_RectangleFilled2() :
SDL_gpu.h
,
SDL_gpu_shapes.c
GPU_RectangleRound() :
SDL_gpu.h
,
SDL_gpu_shapes.c
GPU_RectangleRound2() :
SDL_gpu.h
,
SDL_gpu_shapes.c
GPU_RectangleRoundFilled() :
SDL_gpu.h
,
SDL_gpu_shapes.c
GPU_RectangleRoundFilled2() :
SDL_gpu.h
,
SDL_gpu_shapes.c
gpu_register_built_in_renderers() :
SDL_gpu_renderer.c
GPU_RegisterRenderer() :
SDL_gpu.h
,
SDL_gpu_renderer.c
GPU_RemoveWindowMapping() :
SDL_gpu_RendererImpl.h
,
SDL_gpu.c
GPU_RemoveWindowMappingByTarget() :
SDL_gpu_RendererImpl.h
,
SDL_gpu.c
GPU_ReplaceImage() :
SDL_gpu.c
,
SDL_gpu.h
GPU_ReserveNextRendererEnum() :
SDL_gpu.h
,
SDL_gpu_renderer.c
GPU_ResetRendererState() :
SDL_gpu.c
,
SDL_gpu.h
GPU_Rotate() :
SDL_gpu.h
,
SDL_gpu_matrix.c
GPU_SaveImage() :
SDL_gpu.c
,
SDL_gpu.h
GPU_SaveImage_RW() :
SDL_gpu.c
,
SDL_gpu.h
GPU_SaveSurface() :
SDL_gpu.h
,
SDL_gpu.c
GPU_SaveSurface_RW() :
SDL_gpu.h
,
SDL_gpu.c
GPU_Scale() :
SDL_gpu_matrix.c
,
SDL_gpu.h
GPU_Sector() :
SDL_gpu.h
,
SDL_gpu_shapes.c
GPU_SectorFilled() :
SDL_gpu_shapes.c
,
SDL_gpu.h
GPU_SetAnchor() :
SDL_gpu.h
,
SDL_gpu.c
GPU_SetAttributef() :
SDL_gpu.c
,
SDL_gpu.h
GPU_SetAttributefv() :
SDL_gpu.h
,
SDL_gpu.c
GPU_SetAttributei() :
SDL_gpu.h
,
SDL_gpu.c
GPU_SetAttributeiv() :
SDL_gpu.c
,
SDL_gpu.h
GPU_SetAttributeSource() :
SDL_gpu.c
,
SDL_gpu.h
GPU_SetAttributeui() :
SDL_gpu.h
,
SDL_gpu.c
GPU_SetAttributeuiv() :
SDL_gpu.c
,
SDL_gpu.h
GPU_SetBlendEquation() :
SDL_gpu.c
,
SDL_gpu.h
GPU_SetBlendFunction() :
SDL_gpu.h
,
SDL_gpu.c
GPU_SetBlending() :
SDL_gpu.h
,
SDL_gpu.c
GPU_SetBlendMode() :
SDL_gpu.c
,
SDL_gpu.h
GPU_SetCamera() :
SDL_gpu.h
,
SDL_gpu.c
GPU_SetClip() :
SDL_gpu.c
,
SDL_gpu.h
GPU_SetClipRect() :
SDL_gpu.c
,
SDL_gpu.h
GPU_SetColor() :
SDL_gpu.c
,
SDL_gpu.h
GPU_SetCoordinateMode() :
SDL_gpu.h
,
SDL_gpu.c
GPU_SetCurrentRenderer() :
SDL_gpu.c
,
SDL_gpu.h
GPU_SetDebugLevel() :
SDL_gpu.c
,
SDL_gpu.h
GPU_SetDefaultAnchor() :
SDL_gpu.h
,
SDL_gpu.c
GPU_SetErrorQueueMax() :
SDL_gpu.h
,
SDL_gpu.c
GPU_SetFullscreen() :
SDL_gpu.c
,
SDL_gpu.h
GPU_SetImageFilter() :
SDL_gpu.h
,
SDL_gpu.c
GPU_SetImageVirtualResolution() :
SDL_gpu.c
,
SDL_gpu.h
GPU_SetInitWindow() :
SDL_gpu.h
,
SDL_gpu.c
GPU_SetLineThickness() :
SDL_gpu_shapes.c
,
SDL_gpu.h
GPU_SetLogCallback() :
SDL_gpu.h
,
SDL_gpu.c
GPU_SetPreInitFlags() :
SDL_gpu.c
,
SDL_gpu.h
GPU_SetRendererOrder() :
SDL_gpu.h
,
SDL_gpu_renderer.c
GPU_SetRequiredFeatures() :
SDL_gpu.h
,
SDL_gpu.c
GPU_SetRGB() :
SDL_gpu.c
,
SDL_gpu.h
GPU_SetRGBA() :
SDL_gpu.c
,
SDL_gpu.h
GPU_SetShaderBlock() :
SDL_gpu.c
,
SDL_gpu.h
GPU_SetShaderImage() :
SDL_gpu.h
,
SDL_gpu.c
GPU_SetShapeBlendEquation() :
SDL_gpu.c
,
SDL_gpu.h
GPU_SetShapeBlendFunction() :
SDL_gpu.h
,
SDL_gpu.c
GPU_SetShapeBlending() :
SDL_gpu.c
,
SDL_gpu.h
GPU_SetShapeBlendMode() :
SDL_gpu.h
,
SDL_gpu.c
GPU_SetSnapMode() :
SDL_gpu.h
,
SDL_gpu.c
GPU_SetTargetColor() :
SDL_gpu.h
,
SDL_gpu.c
GPU_SetTargetRGB() :
SDL_gpu.c
,
SDL_gpu.h
GPU_SetTargetRGBA() :
SDL_gpu.c
,
SDL_gpu.h
GPU_SetUniformf() :
SDL_gpu.h
,
SDL_gpu.c
GPU_SetUniformfv() :
SDL_gpu.c
,
SDL_gpu.h
GPU_SetUniformi() :
SDL_gpu.h
,
SDL_gpu.c
GPU_SetUniformiv() :
SDL_gpu.h
,
SDL_gpu.c
GPU_SetUniformMatrixfv() :
SDL_gpu.c
,
SDL_gpu.h
GPU_SetUniformui() :
SDL_gpu.c
,
SDL_gpu.h
GPU_SetUniformuiv() :
SDL_gpu.h
,
SDL_gpu.c
GPU_SetViewport() :
SDL_gpu.h
,
SDL_gpu.c
GPU_SetVirtualResolution() :
SDL_gpu.h
,
SDL_gpu.c
GPU_SetWindowResolution() :
SDL_gpu.c
,
SDL_gpu.h
GPU_SetWrapMode() :
SDL_gpu.c
,
SDL_gpu.h
gpu_strcasecmp() :
SDL_gpu.c
,
renderer_GL_common.inl
GPU_Translate() :
SDL_gpu_matrix.c
,
SDL_gpu.h
GPU_Tri() :
SDL_gpu_shapes.c
,
SDL_gpu.h
GPU_TriangleBatch() :
SDL_gpu.c
,
SDL_gpu.h
GPU_TriangleBatchX() :
SDL_gpu.h
,
SDL_gpu.c
GPU_TriFilled() :
SDL_gpu_shapes.c
,
SDL_gpu.h
GPU_UnsetClip() :
SDL_gpu.h
,
SDL_gpu.c
GPU_UnsetColor() :
SDL_gpu.h
,
SDL_gpu.c
GPU_UnsetImageVirtualResolution() :
SDL_gpu.c
,
SDL_gpu.h
GPU_UnsetTargetColor() :
SDL_gpu.h
,
SDL_gpu.c
GPU_UnsetViewport() :
SDL_gpu.h
,
SDL_gpu.c
GPU_UnsetVirtualResolution() :
SDL_gpu.c
,
SDL_gpu.h
GPU_UpdateImage() :
SDL_gpu.h
,
SDL_gpu.c
GPU_UpdateImageBytes() :
SDL_gpu.c
,
SDL_gpu.h
GPU_VectorApplyMatrix() :
SDL_gpu_matrix.c
,
SDL_gpu.h
GPU_VectorCopy() :
SDL_gpu_matrix.c
,
SDL_gpu.h
GPU_VectorCross() :
SDL_gpu_matrix.c
,
SDL_gpu.h
GPU_VectorDot() :
SDL_gpu_matrix.c
,
SDL_gpu.h
GPU_VectorLength() :
SDL_gpu.h
,
SDL_gpu_matrix.c
GPU_VectorNormalize() :
SDL_gpu.h
,
SDL_gpu_matrix.c
Generated on Tue Sep 5 2017 14:54:57 for SDL_gpu by
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