SDL_gpu
0.11.0
A hardware-accelerated, cross-platform 2D graphics API
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#include "SDL_gpu_OpenGL_1.h"
#include "SDL_gpu_RendererImpl.h"
#include "renderer_GL_common.inl"
#include "renderer_shapes_GL_common.inl"
Go to the source code of this file.
Macros | |
#define | SDL_GPU_USE_OPENGL |
#define | SDL_GPU_USE_FIXED_FUNCTION_PIPELINE |
#define | SDL_GPU_USE_BUFFER_PIPELINE |
#define | SDL_GPU_USE_BUFFER_PIPELINE_FALLBACK |
#define | SDL_GPU_GL_TIER 1 |
#define | SDL_GPU_GLSL_VERSION 110 |
#define | SDL_GPU_GL_MAJOR_VERSION 1 |
#define | SDL_GPU_APPLY_TRANSFORMS_TO_GL_STACK |
#define | SDL_GPU_NO_VAO |
Functions | |
GPU_Renderer * | GPU_CreateRenderer_OpenGL_1 (GPU_RendererID request) |
void | GPU_FreeRenderer_OpenGL_1 (GPU_Renderer *renderer) |
#define SDL_GPU_APPLY_TRANSFORMS_TO_GL_STACK |
Definition at line 21 of file renderer_OpenGL_1.c.
#define SDL_GPU_GL_MAJOR_VERSION 1 |
Definition at line 20 of file renderer_OpenGL_1.c.
#define SDL_GPU_GL_TIER 1 |
Definition at line 18 of file renderer_OpenGL_1.c.
#define SDL_GPU_GLSL_VERSION 110 |
Definition at line 19 of file renderer_OpenGL_1.c.
#define SDL_GPU_NO_VAO |
Definition at line 22 of file renderer_OpenGL_1.c.
#define SDL_GPU_USE_BUFFER_PIPELINE |
Definition at line 16 of file renderer_OpenGL_1.c.
#define SDL_GPU_USE_BUFFER_PIPELINE_FALLBACK |
Definition at line 17 of file renderer_OpenGL_1.c.
#define SDL_GPU_USE_FIXED_FUNCTION_PIPELINE |
Definition at line 15 of file renderer_OpenGL_1.c.
#define SDL_GPU_USE_OPENGL |
Definition at line 14 of file renderer_OpenGL_1.c.
GPU_Renderer* GPU_CreateRenderer_OpenGL_1 | ( | GPU_RendererID | request | ) |
Definition at line 28 of file renderer_OpenGL_1.c.
void GPU_FreeRenderer_OpenGL_1 | ( | GPU_Renderer * | renderer | ) |
Definition at line 54 of file renderer_OpenGL_1.c.