5 #if defined(SDL_GPU_DISABLE_OPENGL) || defined(SDL_GPU_DISABLE_OPENGL_1) 14 #define SDL_GPU_USE_OPENGL 15 #define SDL_GPU_USE_FIXED_FUNCTION_PIPELINE 16 #define SDL_GPU_USE_BUFFER_PIPELINE 17 #define SDL_GPU_USE_BUFFER_PIPELINE_FALLBACK 18 #define SDL_GPU_GL_TIER 1 19 #define SDL_GPU_GLSL_VERSION 110 20 #define SDL_GPU_GL_MAJOR_VERSION 1 21 #define SDL_GPU_APPLY_TRANSFORMS_TO_GL_STACK 22 #define SDL_GPU_NO_VAO 36 renderer->
id = request;
59 SDL_free(renderer->
impl);
#define SDL_GPU_GLSL_VERSION
GPU_Target * current_context_target
GPU_ShaderLanguageEnum shader_language
#define SET_COMMON_FUNCTIONS(impl)
float default_image_anchor_y
struct GPU_RendererImpl * impl
void GPU_FreeRenderer_OpenGL_1(GPU_Renderer *renderer)
float default_image_anchor_x
GPU_RendererEnum renderer
GPU_Renderer * GPU_CreateRenderer_OpenGL_1(GPU_RendererID request)