SDL_gpu
0.11.0
A hardware-accelerated, cross-platform 2D graphics API
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#include "SDL_gpu.h"
Go to the source code of this file.
Data Structures | |
struct | GPU_RendererImpl |
Functions | |
DECLSPEC void SDLCALL | GPU_AddWindowMapping (GPU_Target *target) |
DECLSPEC void SDLCALL | GPU_RemoveWindowMapping (Uint32 windowID) |
DECLSPEC void SDLCALL | GPU_RemoveWindowMappingByTarget (GPU_Target *target) |
DECLSPEC void SDLCALL GPU_AddWindowMapping | ( | GPU_Target * | target | ) |
DECLSPEC void SDLCALL GPU_RemoveWindowMapping | ( | Uint32 | windowID | ) |
DECLSPEC void SDLCALL GPU_RemoveWindowMappingByTarget | ( | GPU_Target * | target | ) |