SDL_gpu  0.11.0
A hardware-accelerated, cross-platform 2D graphics API
Data Structures | Functions
SDL_gpu_RendererImpl.h File Reference
#include "SDL_gpu.h"

Go to the source code of this file.

Data Structures

struct  GPU_RendererImpl
 

Functions

DECLSPEC void SDLCALL GPU_AddWindowMapping (GPU_Target *target)
 
DECLSPEC void SDLCALL GPU_RemoveWindowMapping (Uint32 windowID)
 
DECLSPEC void SDLCALL GPU_RemoveWindowMappingByTarget (GPU_Target *target)
 

Function Documentation

◆ GPU_AddWindowMapping()

DECLSPEC void SDLCALL GPU_AddWindowMapping ( GPU_Target target)

Definition at line 271 of file SDL_gpu.c.

◆ GPU_RemoveWindowMapping()

DECLSPEC void SDLCALL GPU_RemoveWindowMapping ( Uint32  windowID)

Definition at line 319 of file SDL_gpu.c.

◆ GPU_RemoveWindowMappingByTarget()

DECLSPEC void SDLCALL GPU_RemoveWindowMappingByTarget ( GPU_Target target)

Definition at line 350 of file SDL_gpu.c.