SDL_gpu
0.11.0
A hardware-accelerated, cross-platform 2D graphics API
Data Structures
Here are the data structures with brief descriptions:
C
ContextData_GLES_1
C
ContextData_GLES_2
C
ContextData_GLES_3
C
ContextData_OpenGL_1
C
ContextData_OpenGL_1_BASE
C
ContextData_OpenGL_2
C
ContextData_OpenGL_3
C
ContextData_OpenGL_4
C
GPU_Attribute
C
GPU_AttributeFormat
C
GPU_AttributeSource
C
GPU_BlendMode
C
GPU_Camera
C
GPU_Context
C
GPU_ErrorObject
C
GPU_Image
C
GPU_MatrixStack
C
GPU_Rect
C
GPU_Renderer
C
GPU_RendererID
C
GPU_RendererImpl
C
GPU_RendererRegistration
C
GPU_ShaderBlock
C
GPU_Target
C
GPU_WindowMapping
C
ImageData_GLES_1
C
ImageData_GLES_2
C
ImageData_GLES_3
C
ImageData_OpenGL_1
C
ImageData_OpenGL_1_BASE
C
ImageData_OpenGL_2
C
ImageData_OpenGL_3
C
ImageData_OpenGL_4
C
TargetData_GLES_1
C
TargetData_GLES_2
C
TargetData_GLES_3
C
TargetData_OpenGL_1
C
TargetData_OpenGL_1_BASE
C
TargetData_OpenGL_2
C
TargetData_OpenGL_3
C
TargetData_OpenGL_4
Generated on Tue Sep 5 2017 14:54:57 for SDL_gpu by
1.8.13