SDL_gpu  0.11.0
A hardware-accelerated, cross-platform 2D graphics API
Data Fields
ContextData_OpenGL_3 Struct Reference

#include <SDL_gpu_OpenGL_3.h>

Data Fields

SDL_Color last_color
 
GPU_bool last_use_texturing
 
unsigned int last_shape
 
GPU_bool last_use_blending
 
GPU_BlendMode last_blend_mode
 
GPU_Rect last_viewport
 
GPU_Camera last_camera
 
GPU_bool last_camera_inverted
 
GPU_Imagelast_image
 
GPU_Targetlast_target
 
float * blit_buffer
 
unsigned short blit_buffer_num_vertices
 
unsigned short blit_buffer_max_num_vertices
 
unsigned short * index_buffer
 
unsigned int index_buffer_num_vertices
 
unsigned int index_buffer_max_num_vertices
 
unsigned int blit_VAO
 
unsigned int blit_VBO [2]
 
unsigned int blit_IBO
 
GPU_bool blit_VBO_flop
 
GPU_AttributeSource shader_attributes [16]
 
unsigned int attribute_VBO [16]
 

Detailed Description

Definition at line 158 of file SDL_gpu_OpenGL_3.h.

Field Documentation

◆ attribute_VBO

unsigned int ContextData_OpenGL_3::attribute_VBO[16]

Definition at line 185 of file SDL_gpu_OpenGL_3.h.

◆ blit_buffer

float* ContextData_OpenGL_3::blit_buffer

Definition at line 171 of file SDL_gpu_OpenGL_3.h.

◆ blit_buffer_max_num_vertices

unsigned short ContextData_OpenGL_3::blit_buffer_max_num_vertices

Definition at line 173 of file SDL_gpu_OpenGL_3.h.

◆ blit_buffer_num_vertices

unsigned short ContextData_OpenGL_3::blit_buffer_num_vertices

Definition at line 172 of file SDL_gpu_OpenGL_3.h.

◆ blit_IBO

unsigned int ContextData_OpenGL_3::blit_IBO

Definition at line 181 of file SDL_gpu_OpenGL_3.h.

◆ blit_VAO

unsigned int ContextData_OpenGL_3::blit_VAO

Definition at line 179 of file SDL_gpu_OpenGL_3.h.

◆ blit_VBO

unsigned int ContextData_OpenGL_3::blit_VBO[2]

Definition at line 180 of file SDL_gpu_OpenGL_3.h.

◆ blit_VBO_flop

GPU_bool ContextData_OpenGL_3::blit_VBO_flop

Definition at line 182 of file SDL_gpu_OpenGL_3.h.

◆ index_buffer

unsigned short* ContextData_OpenGL_3::index_buffer

Definition at line 174 of file SDL_gpu_OpenGL_3.h.

◆ index_buffer_max_num_vertices

unsigned int ContextData_OpenGL_3::index_buffer_max_num_vertices

Definition at line 176 of file SDL_gpu_OpenGL_3.h.

◆ index_buffer_num_vertices

unsigned int ContextData_OpenGL_3::index_buffer_num_vertices

Definition at line 175 of file SDL_gpu_OpenGL_3.h.

◆ last_blend_mode

GPU_BlendMode ContextData_OpenGL_3::last_blend_mode

Definition at line 164 of file SDL_gpu_OpenGL_3.h.

◆ last_camera

GPU_Camera ContextData_OpenGL_3::last_camera

Definition at line 166 of file SDL_gpu_OpenGL_3.h.

◆ last_camera_inverted

GPU_bool ContextData_OpenGL_3::last_camera_inverted

Definition at line 167 of file SDL_gpu_OpenGL_3.h.

◆ last_color

SDL_Color ContextData_OpenGL_3::last_color

Definition at line 160 of file SDL_gpu_OpenGL_3.h.

◆ last_image

GPU_Image* ContextData_OpenGL_3::last_image

Definition at line 169 of file SDL_gpu_OpenGL_3.h.

◆ last_shape

unsigned int ContextData_OpenGL_3::last_shape

Definition at line 162 of file SDL_gpu_OpenGL_3.h.

◆ last_target

GPU_Target* ContextData_OpenGL_3::last_target

Definition at line 170 of file SDL_gpu_OpenGL_3.h.

◆ last_use_blending

GPU_bool ContextData_OpenGL_3::last_use_blending

Definition at line 163 of file SDL_gpu_OpenGL_3.h.

◆ last_use_texturing

GPU_bool ContextData_OpenGL_3::last_use_texturing

Definition at line 161 of file SDL_gpu_OpenGL_3.h.

◆ last_viewport

GPU_Rect ContextData_OpenGL_3::last_viewport

Definition at line 165 of file SDL_gpu_OpenGL_3.h.

◆ shader_attributes

GPU_AttributeSource ContextData_OpenGL_3::shader_attributes[16]

Definition at line 184 of file SDL_gpu_OpenGL_3.h.


The documentation for this struct was generated from the following file: