SDL_gpu
0.11.0
A hardware-accelerated, cross-platform 2D graphics API
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#include <SDL_gpu_OpenGL_3.h>
Data Fields | |
SDL_Color | last_color |
GPU_bool | last_use_texturing |
unsigned int | last_shape |
GPU_bool | last_use_blending |
GPU_BlendMode | last_blend_mode |
GPU_Rect | last_viewport |
GPU_Camera | last_camera |
GPU_bool | last_camera_inverted |
GPU_Image * | last_image |
GPU_Target * | last_target |
float * | blit_buffer |
unsigned short | blit_buffer_num_vertices |
unsigned short | blit_buffer_max_num_vertices |
unsigned short * | index_buffer |
unsigned int | index_buffer_num_vertices |
unsigned int | index_buffer_max_num_vertices |
unsigned int | blit_VAO |
unsigned int | blit_VBO [2] |
unsigned int | blit_IBO |
GPU_bool | blit_VBO_flop |
GPU_AttributeSource | shader_attributes [16] |
unsigned int | attribute_VBO [16] |
Definition at line 158 of file SDL_gpu_OpenGL_3.h.
unsigned int ContextData_OpenGL_3::attribute_VBO[16] |
Definition at line 185 of file SDL_gpu_OpenGL_3.h.
float* ContextData_OpenGL_3::blit_buffer |
Definition at line 171 of file SDL_gpu_OpenGL_3.h.
unsigned short ContextData_OpenGL_3::blit_buffer_max_num_vertices |
Definition at line 173 of file SDL_gpu_OpenGL_3.h.
unsigned short ContextData_OpenGL_3::blit_buffer_num_vertices |
Definition at line 172 of file SDL_gpu_OpenGL_3.h.
unsigned int ContextData_OpenGL_3::blit_IBO |
Definition at line 181 of file SDL_gpu_OpenGL_3.h.
unsigned int ContextData_OpenGL_3::blit_VAO |
Definition at line 179 of file SDL_gpu_OpenGL_3.h.
unsigned int ContextData_OpenGL_3::blit_VBO[2] |
Definition at line 180 of file SDL_gpu_OpenGL_3.h.
GPU_bool ContextData_OpenGL_3::blit_VBO_flop |
Definition at line 182 of file SDL_gpu_OpenGL_3.h.
unsigned short* ContextData_OpenGL_3::index_buffer |
Definition at line 174 of file SDL_gpu_OpenGL_3.h.
unsigned int ContextData_OpenGL_3::index_buffer_max_num_vertices |
Definition at line 176 of file SDL_gpu_OpenGL_3.h.
unsigned int ContextData_OpenGL_3::index_buffer_num_vertices |
Definition at line 175 of file SDL_gpu_OpenGL_3.h.
GPU_BlendMode ContextData_OpenGL_3::last_blend_mode |
Definition at line 164 of file SDL_gpu_OpenGL_3.h.
GPU_Camera ContextData_OpenGL_3::last_camera |
Definition at line 166 of file SDL_gpu_OpenGL_3.h.
GPU_bool ContextData_OpenGL_3::last_camera_inverted |
Definition at line 167 of file SDL_gpu_OpenGL_3.h.
SDL_Color ContextData_OpenGL_3::last_color |
Definition at line 160 of file SDL_gpu_OpenGL_3.h.
GPU_Image* ContextData_OpenGL_3::last_image |
Definition at line 169 of file SDL_gpu_OpenGL_3.h.
unsigned int ContextData_OpenGL_3::last_shape |
Definition at line 162 of file SDL_gpu_OpenGL_3.h.
GPU_Target* ContextData_OpenGL_3::last_target |
Definition at line 170 of file SDL_gpu_OpenGL_3.h.
GPU_bool ContextData_OpenGL_3::last_use_blending |
Definition at line 163 of file SDL_gpu_OpenGL_3.h.
GPU_bool ContextData_OpenGL_3::last_use_texturing |
Definition at line 161 of file SDL_gpu_OpenGL_3.h.
GPU_Rect ContextData_OpenGL_3::last_viewport |
Definition at line 165 of file SDL_gpu_OpenGL_3.h.
GPU_AttributeSource ContextData_OpenGL_3::shader_attributes[16] |
Definition at line 184 of file SDL_gpu_OpenGL_3.h.