#include <SDL_gpu.h>
◆ anchor_x
float GPU_Image::anchor_x |
◆ anchor_y
float GPU_Image::anchor_y |
◆ base_h
◆ base_w
◆ blend_mode
◆ bytes_per_pixel
int GPU_Image::bytes_per_pixel |
◆ color
SDL_Color GPU_Image::color |
◆ context_target
◆ data
◆ filter_mode
◆ format
◆ has_mipmaps
◆ is_alias
◆ num_layers
int GPU_Image::num_layers |
◆ refcount
◆ renderer
◆ snap_mode
◆ target
◆ texture_h
Uint16 GPU_Image::texture_h |
◆ texture_w
Uint16 GPU_Image::texture_w |
◆ use_blending
◆ using_virtual_resolution
GPU_bool GPU_Image::using_virtual_resolution |
◆ wrap_mode_x
◆ wrap_mode_y
The documentation for this struct was generated from the following file: