SDL_gpu
0.11.0
A hardware-accelerated, cross-platform 2D graphics API
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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- c -
cam :
GPU_RendererImpl
camera :
GPU_Target
clip_rect :
GPU_Target
color :
GPU_Image
,
GPU_RendererImpl
,
GPU_Target
color_equation :
GPU_BlendMode
color_loc :
GPU_ShaderBlock
color_name :
GPU_RendererImpl
context :
GPU_Context
,
GPU_Target
context_target :
GPU_Image
,
GPU_Target
coordinate_mode :
GPU_Renderer
CopyImage() :
GPU_RendererImpl
CopyImageFromSurface() :
GPU_RendererImpl
CopyImageFromTarget() :
GPU_RendererImpl
CopySurfaceFromImage() :
GPU_RendererImpl
CopySurfaceFromTarget() :
GPU_RendererImpl
CreateAliasImage() :
GPU_RendererImpl
CreateAliasTarget() :
GPU_RendererImpl
createFn :
GPU_RendererRegistration
CreateImage() :
GPU_RendererImpl
CreateImageUsingTexture() :
GPU_RendererImpl
CreateTargetFromWindow() :
GPU_RendererImpl
current_context_target :
GPU_Renderer
current_shader_block :
GPU_Context
current_shader_program :
GPU_Context
Generated on Tue Sep 5 2017 14:54:57 for SDL_gpu by
1.8.13