Here is a list of all struct and union fields with links to the structures/unions they belong to:
- r -
- r
: GPU_RendererImpl
- radius
: GPU_RendererImpl
- refcount
: GPU_Context
, GPU_Image
, GPU_Target
, ImageData_GLES_1
, ImageData_GLES_2
, ImageData_GLES_3
, ImageData_OpenGL_1
, ImageData_OpenGL_1_BASE
, ImageData_OpenGL_2
, ImageData_OpenGL_3
, ImageData_OpenGL_4
, TargetData_GLES_1
, TargetData_GLES_2
, TargetData_GLES_3
, TargetData_OpenGL_1
, TargetData_OpenGL_1_BASE
, TargetData_OpenGL_2
, TargetData_OpenGL_3
, TargetData_OpenGL_4
- renderer
: GPU_Image
, GPU_RendererID
, GPU_Target
- requested_id
: GPU_Renderer
- rx
: GPU_RendererImpl
- ry
: GPU_RendererImpl