Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- g -
- GET_ALPHA
: renderer_GL_common.inl
, SDL_gpu.c
- get_drawable_dimensions()
: renderer_GL_common.inl
- get_fullscreen_state()
: renderer_GL_common.inl
- get_target_drawable_dimensions()
: renderer_GL_common.inl
- get_target_window_dimensions()
: renderer_GL_common.inl
- get_window()
: renderer_GL_common.inl
- get_window_dimensions()
: renderer_GL_common.inl
- get_window_id()
: renderer_GL_common.inl
- getNearestPowerOf2()
: renderer_GL_common.inl
- getPixel()
: renderer_GL_common.inl
- GL_ARRAY_BUFFER
: SDL_gpu_OpenGL_1.h
- GL_COLOR_ATTACHMENT0
: SDL_gpu_GLES_1.h
- GL_COMPILE_STATUS
: SDL_gpu_OpenGL_1.h
- GL_FRAGMENT_SHADER
: SDL_gpu_OpenGL_1.h
- GL_FRAMEBUFFER
: SDL_gpu_GLES_1.h
- GL_FRAMEBUFFER_BINDING
: SDL_gpu_GLES_1.h
- GL_FRAMEBUFFER_COMPLETE
: SDL_gpu_GLES_1.h
- GL_FUNC_ADD
: SDL_gpu_GLES_1.h
- GL_FUNC_REVERSE_SUBTRACT
: SDL_gpu_GLES_1.h
- GL_FUNC_SUBTRACT
: SDL_gpu_GLES_1.h
- GL_LINK_STATUS
: SDL_gpu_OpenGL_1.h
- GL_MIRRORED_REPEAT
: SDL_gpu_GLES_1.h
, SDL_gpu_OpenGL_1.h
, SDL_gpu_OpenGL_1_BASE.h
- GL_TEXTURE0
: SDL_gpu_OpenGL_1.h
- GL_VERTEX_SHADER
: SDL_gpu_OpenGL_1.h
- GL_WRITE_ONLY
: SDL_gpu_GLES_2.h
, SDL_gpu_GLES_3.h
- glActiveTexture
: SDL_gpu_OpenGL_1.h
- GLAPIENTRY
: renderer_GL_common.inl
- glAttachShader
: SDL_gpu_OpenGL_1.h
- glBindBuffer
: SDL_gpu_OpenGL_1.h
- glBindFramebuffer
: SDL_gpu_GLES_1.h
- glBlendEquation
: SDL_gpu_GLES_1.h
, SDL_gpu_OpenGL_1.h
- glBlendEquationSeparate
: SDL_gpu_GLES_1.h
, SDL_gpu_OpenGL_1.h
- glBlendFuncSeparate
: SDL_gpu_GLES_1.h
, SDL_gpu_OpenGL_1.h
- glBufferData
: SDL_gpu_OpenGL_1.h
- glBufferSubData
: SDL_gpu_OpenGL_1.h
- glCheckFramebufferStatus
: SDL_gpu_GLES_1.h
- glCompileShader
: SDL_gpu_OpenGL_1.h
- glCreateProgram
: SDL_gpu_OpenGL_1.h
- glCreateShader
: SDL_gpu_OpenGL_1.h
- glDeleteBuffers
: SDL_gpu_OpenGL_1.h
- glDeleteFramebuffers
: SDL_gpu_GLES_1.h
- glDeleteProgram
: SDL_gpu_OpenGL_1.h
- glDeleteShader
: SDL_gpu_OpenGL_1.h
- glDisableVertexAttribArray
: SDL_gpu_OpenGL_1.h
- glEnableVertexAttribArray
: SDL_gpu_OpenGL_1.h
- glFramebufferTexture2D
: SDL_gpu_GLES_1.h
- glFrustum
: SDL_gpu_GLES_1.h
- glGenBuffers
: SDL_gpu_OpenGL_1.h
- glGenerateMipmap
: SDL_gpu_GLES_1.h
- glGenFramebuffers
: SDL_gpu_GLES_1.h
- glGetAttribLocation
: SDL_gpu_OpenGL_1.h
- glGetProgramInfoLog
: SDL_gpu_OpenGL_1.h
- glGetProgramiv
: SDL_gpu_OpenGL_1.h
- glGetShaderInfoLog
: SDL_gpu_OpenGL_1.h
- glGetShaderiv
: SDL_gpu_OpenGL_1.h
- glGetUniformiv
: SDL_gpu_OpenGL_1.h
- glGetUniformLocation
: SDL_gpu_OpenGL_1.h
- glLinkProgram
: SDL_gpu_OpenGL_1.h
- glMapBuffer
: SDL_gpu_GLES_2.h
, SDL_gpu_GLES_3.h
- glOrtho
: SDL_gpu_GLES_1.h
- glShaderSource
: SDL_gpu_OpenGL_1.h
- glUniform1f
: SDL_gpu_OpenGL_1.h
- glUniform1fv
: SDL_gpu_OpenGL_1.h
- glUniform1i
: SDL_gpu_OpenGL_1.h
- glUniform1iv
: SDL_gpu_OpenGL_1.h
- glUniform2fv
: SDL_gpu_OpenGL_1.h
- glUniform2iv
: SDL_gpu_OpenGL_1.h
- glUniform3fv
: SDL_gpu_OpenGL_1.h
- glUniform3iv
: SDL_gpu_OpenGL_1.h
- glUniform4fv
: SDL_gpu_OpenGL_1.h
- glUniform4iv
: SDL_gpu_OpenGL_1.h
- glUniformMatrix4fv
: SDL_gpu_OpenGL_1.h
- glUnmapBuffer
: SDL_gpu_GLES_2.h
, SDL_gpu_GLES_3.h
- glUseProgram
: SDL_gpu_OpenGL_1.h
- glVertexAttrib1f
: SDL_gpu_OpenGL_1.h
- glVertexAttrib2f
: SDL_gpu_OpenGL_1.h
- glVertexAttrib3f
: SDL_gpu_OpenGL_1.h
- glVertexAttrib4f
: SDL_gpu_OpenGL_1.h
- glVertexAttribI1i
: SDL_gpu_GLES_2.h
, SDL_gpu_GLES_3.h
, SDL_gpu_OpenGL_1.h
- glVertexAttribI1ui
: SDL_gpu_GLES_2.h
, SDL_gpu_GLES_3.h
, SDL_gpu_OpenGL_1.h
- glVertexAttribI2i
: SDL_gpu_GLES_2.h
, SDL_gpu_GLES_3.h
, SDL_gpu_OpenGL_1.h
- glVertexAttribI2ui
: SDL_gpu_GLES_2.h
, SDL_gpu_GLES_3.h
, SDL_gpu_OpenGL_1.h
- glVertexAttribI3i
: SDL_gpu_GLES_2.h
, SDL_gpu_GLES_3.h
, SDL_gpu_OpenGL_1.h
- glVertexAttribI3ui
: SDL_gpu_GLES_2.h
, SDL_gpu_GLES_3.h
, SDL_gpu_OpenGL_1.h
- glVertexAttribI4i
: SDL_gpu_GLES_2.h
, SDL_gpu_OpenGL_1.h
- glVertexAttribI4ui
: SDL_gpu_GLES_2.h
, SDL_gpu_OpenGL_1.h
- glVertexAttribPointer
: SDL_gpu_OpenGL_1.h
- GPU_ActivateShaderProgram()
: SDL_gpu.h
, SDL_gpu.c
- GPU_AddWindowMapping()
: SDL_gpu_RendererImpl.h
, SDL_gpu.c
- GPU_Arc()
: SDL_gpu.h
, SDL_gpu_shapes.c
- GPU_ArcFilled()
: SDL_gpu.h
, SDL_gpu_shapes.c
- GPU_AttachShader()
: SDL_gpu.h
, SDL_gpu.c
- GPU_BATCH_XY_RGB
: SDL_gpu.h
- GPU_BATCH_XY_RGB8
: SDL_gpu.h
- GPU_BATCH_XY_RGBA
: SDL_gpu.h
- GPU_BATCH_XY_RGBA8
: SDL_gpu.h
- GPU_BATCH_XY_ST
: SDL_gpu.h
- GPU_BATCH_XY_ST_RGBA
: SDL_gpu.h
- GPU_BATCH_XY_ST_RGBA8
: SDL_gpu.h
- GPU_BATCH_XYZ_RGB
: SDL_gpu.h
- GPU_BATCH_XYZ_RGB8
: SDL_gpu.h
- GPU_BATCH_XYZ_RGBA
: SDL_gpu.h
- GPU_BATCH_XYZ_RGBA8
: SDL_gpu.h
- GPU_BATCH_XYZ_ST
: SDL_gpu.h
- GPU_BATCH_XYZ_ST_RGBA
: SDL_gpu.h
- GPU_BATCH_XYZ_ST_RGBA8
: SDL_gpu.h
- GPU_BatchFlagEnum
: SDL_gpu.h
- GPU_BLEND_ADD
: SDL_gpu.h
- GPU_BLEND_MOD_ALPHA
: SDL_gpu.h
- GPU_BLEND_MULTIPLY
: SDL_gpu.h
- GPU_BLEND_NORMAL
: SDL_gpu.h
- GPU_BLEND_NORMAL_ADD_ALPHA
: SDL_gpu.h
- GPU_BLEND_NORMAL_FACTOR_ALPHA
: SDL_gpu.h
- GPU_BLEND_NORMAL_KEEP_ALPHA
: SDL_gpu.h
- GPU_BLEND_PREMULTIPLIED_ALPHA
: SDL_gpu.h
- GPU_BLEND_SET
: SDL_gpu.h
- GPU_BLEND_SET_ALPHA
: SDL_gpu.h
- GPU_BLEND_SUBTRACT
: SDL_gpu.h
- GPU_BlendEqEnum
: SDL_gpu.h
- GPU_BlendFuncEnum
: SDL_gpu.h
- GPU_BlendPresetEnum
: SDL_gpu.h
- GPU_Blit()
: SDL_gpu.h
, SDL_gpu.c
- GPU_BLIT_BUFFER_ABSOLUTE_MAX_VERTICES
: renderer_GL_common.inl
- GPU_BLIT_BUFFER_COLOR_OFFSET
: renderer_GL_common.inl
- GPU_BLIT_BUFFER_FLOATS_PER_VERTEX
: renderer_GL_common.inl
- GPU_BLIT_BUFFER_INIT_MAX_NUM_VERTICES
: renderer_GL_common.inl
- GPU_BLIT_BUFFER_STRIDE
: renderer_GL_common.inl
- GPU_BLIT_BUFFER_TEX_COORD_OFFSET
: renderer_GL_common.inl
- GPU_BLIT_BUFFER_VERTEX_OFFSET
: renderer_GL_common.inl
- GPU_BLIT_BUFFER_VERTICES_PER_SPRITE
: renderer_GL_common.inl
- GPU_BlitRect()
: SDL_gpu.h
, SDL_gpu.c
- GPU_BlitRectX()
: SDL_gpu.h
, SDL_gpu.c
- GPU_BlitRotate()
: SDL_gpu.h
, SDL_gpu.c
- GPU_BlitScale()
: SDL_gpu.h
, SDL_gpu.c
- GPU_BlitTransform()
: SDL_gpu.h
, SDL_gpu.c
- GPU_BlitTransformX()
: SDL_gpu.h
, SDL_gpu.c
- GPU_bool
: SDL_gpu.h
- GPU_Circle()
: SDL_gpu.h
, SDL_gpu_shapes.c
- GPU_CircleFilled()
: SDL_gpu.h
, SDL_gpu_shapes.c
- GPU_Clear()
: SDL_gpu.h
, SDL_gpu.c
- GPU_ClearColor()
: SDL_gpu.h
, SDL_gpu.c
- GPU_ClearRGB()
: SDL_gpu.h
, SDL_gpu.c
- GPU_ClearRGBA()
: SDL_gpu.h
, SDL_gpu.c
- GPU_CloseCurrentRenderer()
: SDL_gpu.h
, SDL_gpu.c
- GPU_CompileShader()
: SDL_gpu.h
, SDL_gpu.c
- GPU_CompileShader_RW()
: SDL_gpu.h
, SDL_gpu.c
- GPU_CONTEXT_DATA
: SDL_gpu_GLES_1.h
, SDL_gpu_GLES_2.h
, SDL_gpu_GLES_3.h
, SDL_gpu_OpenGL_1.h
, SDL_gpu_OpenGL_1_BASE.h
, SDL_gpu_OpenGL_2.h
, SDL_gpu_OpenGL_3.h
, SDL_gpu_OpenGL_4.h
- GPU_CopyImage()
: SDL_gpu.h
, SDL_gpu.c
- GPU_CopyImageFromSurface()
: SDL_gpu.h
, SDL_gpu.c
- GPU_CopyImageFromTarget()
: SDL_gpu.h
, SDL_gpu.c
- GPU_CopySurfaceFromImage()
: SDL_gpu.h
, SDL_gpu.c
- GPU_CopySurfaceFromTarget()
: SDL_gpu.h
, SDL_gpu.c
- gpu_create_and_add_renderer()
: SDL_gpu.c
, SDL_gpu_renderer.c
- GPU_CreateAliasImage()
: SDL_gpu.h
, SDL_gpu.c
- GPU_CreateAliasTarget()
: SDL_gpu.h
, SDL_gpu.c
- GPU_CreateImage()
: SDL_gpu.h
, SDL_gpu.c
- GPU_CreateImageUsingTexture()
: SDL_gpu.h
, SDL_gpu.c
- GPU_CreateRenderer()
: SDL_gpu_renderer.c
- GPU_CreateRenderer_GLES_1()
: renderer_GLES_1.c
, SDL_gpu_renderer.c
- GPU_CreateRenderer_GLES_2()
: renderer_GLES_2.c
, SDL_gpu_renderer.c
- GPU_CreateRenderer_GLES_3()
: renderer_GLES_3.c
, SDL_gpu_renderer.c
- GPU_CreateRenderer_OpenGL_1()
: renderer_OpenGL_1.c
, SDL_gpu_renderer.c
- GPU_CreateRenderer_OpenGL_1_BASE()
: renderer_OpenGL_1_BASE.c
, SDL_gpu_renderer.c
- GPU_CreateRenderer_OpenGL_2()
: renderer_OpenGL_2.c
, SDL_gpu_renderer.c
- GPU_CreateRenderer_OpenGL_3()
: renderer_OpenGL_3.c
, SDL_gpu_renderer.c
- GPU_CreateRenderer_OpenGL_4()
: renderer_OpenGL_4.c
, SDL_gpu_renderer.c
- GPU_CreateShaderProgram()
: SDL_gpu.h
, SDL_gpu.c
- GPU_CreateTargetFromWindow()
: SDL_gpu.h
, SDL_gpu.c
- GPU_DeactivateShaderProgram()
: SDL_gpu.h
, SDL_gpu.c
- GPU_DEBUG_LEVEL_0
: SDL_gpu.h
- GPU_DEBUG_LEVEL_1
: SDL_gpu.h
- GPU_DEBUG_LEVEL_2
: SDL_gpu.h
- GPU_DEBUG_LEVEL_3
: SDL_gpu.h
- GPU_DEBUG_LEVEL_MAX
: SDL_gpu.h
- GPU_DebugLevelEnum
: SDL_gpu.h
- GPU_DEFAULT_INIT_FLAGS
: SDL_gpu.h
- GPU_DEFAULT_MAX_NUM_ERRORS
: SDL_gpu.c
- gpu_default_print()
: SDL_gpu.c
- GPU_DEFAULT_TEXTURED_FRAGMENT_SHADER_SOURCE
: SDL_gpu_OpenGL_4.h
, SDL_gpu_GLES_2.h
, SDL_gpu_GLES_3.h
, SDL_gpu_OpenGL_1.h
, SDL_gpu_OpenGL_2.h
, SDL_gpu_OpenGL_3.h
- GPU_DEFAULT_TEXTURED_FRAGMENT_SHADER_SOURCE_CORE
: SDL_gpu_OpenGL_3.h
- GPU_DEFAULT_TEXTURED_VERTEX_SHADER_SOURCE
: SDL_gpu_GLES_2.h
, SDL_gpu_GLES_3.h
, SDL_gpu_OpenGL_1.h
, SDL_gpu_OpenGL_2.h
, SDL_gpu_OpenGL_3.h
, SDL_gpu_OpenGL_4.h
- GPU_DEFAULT_TEXTURED_VERTEX_SHADER_SOURCE_CORE
: SDL_gpu_OpenGL_3.h
- GPU_DEFAULT_UNTEXTURED_FRAGMENT_SHADER_SOURCE
: SDL_gpu_GLES_2.h
, SDL_gpu_GLES_3.h
, SDL_gpu_OpenGL_1.h
, SDL_gpu_OpenGL_2.h
, SDL_gpu_OpenGL_3.h
, SDL_gpu_OpenGL_4.h
- GPU_DEFAULT_UNTEXTURED_FRAGMENT_SHADER_SOURCE_CORE
: SDL_gpu_OpenGL_3.h
- GPU_DEFAULT_UNTEXTURED_VERTEX_SHADER_SOURCE
: SDL_gpu_GLES_2.h
, SDL_gpu_GLES_3.h
, SDL_gpu_OpenGL_1.h
, SDL_gpu_OpenGL_2.h
, SDL_gpu_OpenGL_3.h
, SDL_gpu_OpenGL_4.h
- GPU_DEFAULT_UNTEXTURED_VERTEX_SHADER_SOURCE_CORE
: SDL_gpu_OpenGL_3.h
- GPU_DetachShader()
: SDL_gpu.h
, SDL_gpu.c
- GPU_Ellipse()
: SDL_gpu.h
, SDL_gpu_shapes.c
- GPU_EllipseFilled()
: SDL_gpu.h
, SDL_gpu_shapes.c
- GPU_EnableCamera()
: SDL_gpu.h
, SDL_gpu.c
- GPU_EQ_ADD
: SDL_gpu.h
- GPU_EQ_REVERSE_SUBTRACT
: SDL_gpu.h
- GPU_EQ_SUBTRACT
: SDL_gpu.h
- GPU_ERROR_BACKEND_ERROR
: SDL_gpu.h
- GPU_ERROR_DATA_ERROR
: SDL_gpu.h
- GPU_ERROR_DETAILS_STRING_MAX
: SDL_gpu.c
- GPU_ERROR_FILE_NOT_FOUND
: SDL_gpu.h
- GPU_ERROR_FUNCTION_STRING_MAX
: SDL_gpu.c
- GPU_ERROR_NONE
: SDL_gpu.h
- GPU_ERROR_NULL_ARGUMENT
: SDL_gpu.h
- GPU_ERROR_UNSUPPORTED_FUNCTION
: SDL_gpu.h
- GPU_ERROR_USER_ERROR
: SDL_gpu.h
- GPU_ErrorEnum
: SDL_gpu.h
- GPU_FALSE
: SDL_gpu.h
- GPU_FEATURE_ALL_BASE
: SDL_gpu.h
- GPU_FEATURE_ALL_BLEND_PRESETS
: SDL_gpu.h
- GPU_FEATURE_ALL_GL_FORMATS
: SDL_gpu.h
- GPU_FEATURE_ALL_SHADERS
: SDL_gpu.h
- GPU_FEATURE_BASIC_SHADERS
: SDL_gpu.h
- GPU_FeatureEnum
: SDL_gpu.h
- GPU_FILE_AUTO
: SDL_gpu.h
- GPU_FILE_BMP
: SDL_gpu.h
- GPU_FILE_PNG
: SDL_gpu.h
- GPU_FILE_TGA
: SDL_gpu.h
- GPU_FileFormatEnum
: SDL_gpu.h
- GPU_FILTER_LINEAR
: SDL_gpu.h
- GPU_FILTER_LINEAR_MIPMAP
: SDL_gpu.h
- GPU_FILTER_NEAREST
: SDL_gpu.h
- GPU_FilterEnum
: SDL_gpu.h
- GPU_Flip()
: SDL_gpu.h
, SDL_gpu.c
- GPU_FlipEnum
: SDL_gpu.h
- GPU_FlushBlitBuffer()
: SDL_gpu.h
, SDL_gpu.c
- GPU_FORMAT_ABGR
: SDL_gpu.h
- GPU_FORMAT_ALPHA
: SDL_gpu.h
- GPU_FORMAT_BGR
: SDL_gpu.h
- GPU_FORMAT_BGRA
: SDL_gpu.h
- GPU_FORMAT_LUMINANCE
: SDL_gpu.h
- GPU_FORMAT_LUMINANCE_ALPHA
: SDL_gpu.h
- GPU_FORMAT_RG
: SDL_gpu.h
- GPU_FORMAT_RGB
: SDL_gpu.h
- GPU_FORMAT_RGBA
: SDL_gpu.h
- GPU_FORMAT_YCbCr420P
: SDL_gpu.h
- GPU_FORMAT_YCbCr422
: SDL_gpu.h
- GPU_FormatEnum
: SDL_gpu.h
- GPU_FRAGMENT_SHADER
: SDL_gpu.h
- gpu_free_error_queue()
: SDL_gpu.c
- gpu_free_renderer_memory()
: SDL_gpu_renderer.c
- gpu_free_renderer_register()
: SDL_gpu.c
, SDL_gpu_renderer.c
- GPU_FreeImage()
: SDL_gpu.h
, SDL_gpu.c
- GPU_FreeRenderer()
: SDL_gpu.h
, SDL_gpu_renderer.c
- GPU_FreeRenderer_GLES_1()
: renderer_GLES_1.c
, SDL_gpu_renderer.c
- GPU_FreeRenderer_GLES_2()
: renderer_GLES_2.c
, SDL_gpu_renderer.c
- GPU_FreeRenderer_GLES_3()
: renderer_GLES_3.c
, SDL_gpu_renderer.c
- GPU_FreeRenderer_OpenGL_1()
: renderer_OpenGL_1.c
, SDL_gpu_renderer.c
- GPU_FreeRenderer_OpenGL_1_BASE()
: renderer_OpenGL_1_BASE.c
, SDL_gpu_renderer.c
- GPU_FreeRenderer_OpenGL_2()
: renderer_OpenGL_2.c
, SDL_gpu_renderer.c
- GPU_FreeRenderer_OpenGL_3()
: renderer_OpenGL_3.c
, SDL_gpu_renderer.c
- GPU_FreeRenderer_OpenGL_4()
: renderer_OpenGL_4.c
, SDL_gpu_renderer.c
- GPU_FreeShader()
: SDL_gpu.h
, SDL_gpu.c
- GPU_FreeShaderProgram()
: SDL_gpu.h
, SDL_gpu.c
- GPU_FreeTarget()
: SDL_gpu.h
, SDL_gpu.c
- GPU_Frustum()
: SDL_gpu.h
, SDL_gpu_matrix.c
- GPU_FUNC_DST_ALPHA
: SDL_gpu.h
- GPU_FUNC_DST_COLOR
: SDL_gpu.h
- GPU_FUNC_ONE
: SDL_gpu.h
- GPU_FUNC_ONE_MINUS_DST
: SDL_gpu.h
- GPU_FUNC_ONE_MINUS_DST_ALPHA
: SDL_gpu.h
- GPU_FUNC_ONE_MINUS_SRC
: SDL_gpu.h
- GPU_FUNC_ONE_MINUS_SRC_ALPHA
: SDL_gpu.h
- GPU_FUNC_SRC_ALPHA
: SDL_gpu.h
- GPU_FUNC_SRC_COLOR
: SDL_gpu.h
- GPU_FUNC_ZERO
: SDL_gpu.h
- GPU_GenerateMipmaps()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GEOMETRY_SHADER
: SDL_gpu.h
- GPU_GetActiveRendererList()
: SDL_gpu.h
, SDL_gpu_renderer.c
- GPU_GetAnchor()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetAttributeLocation()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetBlending()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetBlendModeFromPreset()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetCamera()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetContextTarget()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetCoordinateMode()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetCurrentMatrix()
: SDL_gpu.h
, SDL_gpu_matrix.c
- GPU_GetCurrentRenderer()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetCurrentShaderProgram()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetDebugLevel()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetDefaultAnchor()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetDefaultCamera()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetDefaultRendererOrder()
: SDL_gpu.h
, SDL_gpu_renderer.c
- GPU_GetErrorString()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetFullscreen()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetInitWindow()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetLineThickness()
: SDL_gpu.h
, SDL_gpu_shapes.c
- GPU_GetLinkedVersion()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetMatrixString()
: SDL_gpu.h
, SDL_gpu_matrix.c
- GPU_GetModelView()
: SDL_gpu.h
, SDL_gpu_matrix.c
- GPU_GetModelViewProjection()
: SDL_gpu.h
, SDL_gpu_matrix.c
- GPU_GetNumActiveRenderers()
: SDL_gpu.h
, SDL_gpu_renderer.c
- GPU_GetNumRegisteredRenderers()
: SDL_gpu.h
, SDL_gpu_renderer.c
- GPU_GetPixel()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetPreInitFlags()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetProjection()
: SDL_gpu.h
, SDL_gpu_matrix.c
- GPU_GetRegisteredRendererList()
: SDL_gpu.h
, SDL_gpu_renderer.c
- GPU_GetRenderer()
: SDL_gpu.h
, SDL_gpu_renderer.c
- GPU_GetRendererID()
: SDL_gpu.h
, SDL_gpu_renderer.c
- GPU_GetRendererOrder()
: SDL_gpu.h
, SDL_gpu_renderer.c
- GPU_GetRequiredFeatures()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetShaderBlock()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetShaderMessage()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetSnapMode()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetTarget()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetUniformfv()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetUniformiv()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetUniformLocation()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetUniformMatrixfv()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetUniformuiv()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetVirtualCoords()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetVirtualResolution()
: SDL_gpu.h
, SDL_gpu.c
- GPU_GetWindowTarget()
: SDL_gpu.h
, SDL_gpu.c
- GPU_HAVE_C99
: SDL_gpu.h
- GPU_HAVE_GNUC
: SDL_gpu.h
- GPU_HAVE_MSVC
: SDL_gpu.h
- GPU_HAVE_MSVC18
: SDL_gpu.h
- GPU_HAVE_STDC
: SDL_gpu.h
- GPU_IMAGE_DATA
: SDL_gpu_GLES_2.h
, SDL_gpu_OpenGL_2.h
, SDL_gpu_GLES_1.h
, SDL_gpu_GLES_3.h
, SDL_gpu_OpenGL_1.h
, SDL_gpu_OpenGL_1_BASE.h
, SDL_gpu_OpenGL_3.h
, SDL_gpu_OpenGL_4.h
- GPU_INDEX_BUFFER_ABSOLUTE_MAX_VERTICES
: renderer_GL_common.inl
- GPU_Init()
: SDL_gpu.h
, SDL_gpu.c
- gpu_init_renderer_register()
: SDL_gpu.c
, SDL_gpu_renderer.c
- GPU_InitFlagEnum
: SDL_gpu.h
- GPU_INITIAL_WINDOW_MAPPINGS_SIZE
: SDL_gpu.c
- GPU_InitRenderer()
: SDL_gpu.h
, SDL_gpu.c
- GPU_InitRendererByID()
: SDL_gpu.h
, SDL_gpu.c
- GPU_IntersectClipRect()
: SDL_gpu.h
, SDL_gpu.c
- GPU_IntersectRect()
: SDL_gpu.h
, SDL_gpu.c
- GPU_IsCameraEnabled()
: SDL_gpu.h
, SDL_gpu.c
- GPU_IsDefaultShaderProgram()
: SDL_gpu.h
, SDL_gpu.c
- GPU_IsFeatureEnabled()
: SDL_gpu.h
, SDL_gpu.c
- GPU_LANGUAGE_ARB_ASSEMBLY
: SDL_gpu.h
- GPU_LANGUAGE_CG
: SDL_gpu.h
- GPU_LANGUAGE_GLSL
: SDL_gpu.h
- GPU_LANGUAGE_GLSLES
: SDL_gpu.h
- GPU_LANGUAGE_HLSL
: SDL_gpu.h
- GPU_LANGUAGE_NONE
: SDL_gpu.h
- GPU_Line()
: SDL_gpu.h
, SDL_gpu_shapes.c
- GPU_LinkManyShaders()
: SDL_gpu.c
, SDL_gpu.h
- GPU_LinkShaderProgram()
: SDL_gpu.h
, SDL_gpu.c
- GPU_LinkShaders()
: SDL_gpu.h
, SDL_gpu.c
- GPU_LoadIdentity()
: SDL_gpu.h
, SDL_gpu_matrix.c
- GPU_LoadImage()
: SDL_gpu.c
, SDL_gpu.h
- GPU_LoadImage_RW()
: SDL_gpu.h
, SDL_gpu.c
- GPU_LoadShader()
: SDL_gpu.c
, SDL_gpu.h
- GPU_LoadShaderBlock()
: SDL_gpu.h
, SDL_gpu.c
- GPU_LoadSurface()
: SDL_gpu.c
, SDL_gpu.h
- GPU_LoadSurface_RW()
: SDL_gpu.h
, SDL_gpu.c
- GPU_LoadTarget()
: SDL_gpu.h
, SDL_gpu.c
- GPU_Log
: SDL_gpu.h
- GPU_LOG_ERROR
: SDL_gpu.h
- GPU_LOG_INFO
: SDL_gpu.h
- GPU_LOG_WARNING
: SDL_gpu.h
- GPU_LogError()
: SDL_gpu.h
, SDL_gpu.c
- GPU_LogInfo()
: SDL_gpu.h
, SDL_gpu.c
- GPU_LogLevelEnum
: SDL_gpu.h
- GPU_LogWarning()
: SDL_gpu.h
, SDL_gpu.c
- GPU_MakeAttribute()
: SDL_gpu.h
, SDL_gpu.c
- GPU_MakeAttributeFormat()
: SDL_gpu.h
, SDL_gpu.c
- GPU_MakeColor()
: SDL_gpu.h
, SDL_gpu.c
- GPU_MakeCurrent()
: SDL_gpu.h
, SDL_gpu.c
- GPU_MakeRect()
: SDL_gpu.c
, SDL_gpu.h
- GPU_MakeRendererID()
: SDL_gpu.h
, SDL_gpu.c
- GPU_MATRIX_STACK_MAX
: SDL_gpu.h
- GPU_MatrixCopy()
: SDL_gpu_matrix.c
, SDL_gpu.h
- GPU_MatrixFrustum()
: SDL_gpu_matrix.c
, SDL_gpu.h
- GPU_MatrixIdentity()
: SDL_gpu_matrix.c
, SDL_gpu.h
- GPU_MatrixLookAt()
: SDL_gpu_matrix.c
, SDL_gpu.h
- GPU_MatrixMode()
: SDL_gpu.h
, SDL_gpu_matrix.c
- GPU_MatrixOrtho()
: SDL_gpu_matrix.c
, SDL_gpu.h
- GPU_MatrixPerspective()
: SDL_gpu_matrix.c
, SDL_gpu.h
- GPU_MatrixRotate()
: SDL_gpu_matrix.c
, SDL_gpu.h
- GPU_MatrixScale()
: SDL_gpu.h
, SDL_gpu_matrix.c
- GPU_MatrixTranslate()
: SDL_gpu_matrix.c
, SDL_gpu.h
- GPU_MAX_ACTIVE_RENDERERS
: SDL_gpu_renderer.c
- GPU_MAX_REGISTERED_RENDERERS
: SDL_gpu_renderer.c
- GPU_MODELVIEW
: SDL_gpu.h
- GPU_Multiply4x4()
: SDL_gpu_matrix.c
, SDL_gpu.h
- GPU_MultiplyAndAssign()
: SDL_gpu.h
, SDL_gpu_matrix.c
- GPU_MultMatrix()
: SDL_gpu.h
, SDL_gpu_matrix.c
- GPU_Ortho()
: SDL_gpu.h
, SDL_gpu_matrix.c
- GPU_Pixel()
: SDL_gpu.h
, SDL_gpu_shapes.c
- GPU_PIXEL_SHADER
: SDL_gpu.h
- GPU_Polygon()
: SDL_gpu_shapes.c
, SDL_gpu.h
- GPU_PolygonFilled()
: SDL_gpu_shapes.c
, SDL_gpu.h
- GPU_PopErrorCode()
: SDL_gpu.c
, SDL_gpu.h
- GPU_PopMatrix()
: SDL_gpu_matrix.c
, SDL_gpu.h
- GPU_PROJECTION
: SDL_gpu.h
- GPU_PushErrorCode()
: SDL_gpu.h
, SDL_gpu.c
- GPU_PushMatrix()
: SDL_gpu.h
, SDL_gpu_matrix.c
- GPU_Quit()
: SDL_gpu.h
, SDL_gpu.c
- GPU_Rectangle()
: SDL_gpu.h
, SDL_gpu_shapes.c
- GPU_Rectangle2()
: SDL_gpu.h
, SDL_gpu_shapes.c
- GPU_RectangleFilled()
: SDL_gpu.h
, SDL_gpu_shapes.c
- GPU_RectangleFilled2()
: SDL_gpu.h
, SDL_gpu_shapes.c
- GPU_RectangleRound()
: SDL_gpu.h
, SDL_gpu_shapes.c
- GPU_RectangleRound2()
: SDL_gpu.h
, SDL_gpu_shapes.c
- GPU_RectangleRoundFilled()
: SDL_gpu.h
, SDL_gpu_shapes.c
- GPU_RectangleRoundFilled2()
: SDL_gpu.h
, SDL_gpu_shapes.c
- gpu_register_built_in_renderers()
: SDL_gpu_renderer.c
- GPU_RegisterRenderer()
: SDL_gpu_renderer.c
, SDL_gpu.h
- GPU_RemoveWindowMapping()
: SDL_gpu.c
, SDL_gpu_RendererImpl.h
- GPU_RemoveWindowMappingByTarget()
: SDL_gpu.c
, SDL_gpu_RendererImpl.h
- GPU_RENDERER_CUSTOM_0
: SDL_gpu.h
- GPU_RENDERER_ORDER_MAX
: SDL_gpu.h
- GPU_RendererEnum
: SDL_gpu.h
- GPU_ReplaceImage()
: SDL_gpu.c
, SDL_gpu.h
- GPU_ReserveNextRendererEnum()
: SDL_gpu.h
, SDL_gpu_renderer.c
- GPU_ResetRendererState()
: SDL_gpu.h
, SDL_gpu.c
- GPU_Rotate()
: SDL_gpu.h
, SDL_gpu_matrix.c
- GPU_SaveImage()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SaveImage_RW()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SaveSurface()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SaveSurface_RW()
: SDL_gpu.c
, SDL_gpu.h
- GPU_Scale()
: SDL_gpu.h
, SDL_gpu_matrix.c
- GPU_Sector()
: SDL_gpu.h
, SDL_gpu_shapes.c
- GPU_SectorFilled()
: SDL_gpu.h
, SDL_gpu_shapes.c
- GPU_SetAnchor()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetAttributef()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetAttributefv()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetAttributei()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetAttributeiv()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetAttributeSource()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetAttributeui()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetAttributeuiv()
: SDL_gpu.c
, SDL_gpu.h
- GPU_SetBlendEquation()
: SDL_gpu.c
, SDL_gpu.h
- GPU_SetBlendFunction()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetBlending()
: SDL_gpu.c
, SDL_gpu.h
- GPU_SetBlendMode()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetCamera()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetClip()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetClipRect()
: SDL_gpu.c
, SDL_gpu.h
- GPU_SetColor()
: SDL_gpu.c
, SDL_gpu.h
- GPU_SetCoordinateMode()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetCurrentRenderer()
: SDL_gpu.c
, SDL_gpu.h
- GPU_SetDebugLevel()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetDefaultAnchor()
: SDL_gpu.c
, SDL_gpu.h
- GPU_SetErrorQueueMax()
: SDL_gpu.c
, SDL_gpu.h
- GPU_SetFullscreen()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetImageFilter()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetImageVirtualResolution()
: SDL_gpu.c
, SDL_gpu.h
- GPU_SetInitWindow()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetLineThickness()
: SDL_gpu.h
, SDL_gpu_shapes.c
- GPU_SetLogCallback()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetPreInitFlags()
: SDL_gpu.c
, SDL_gpu.h
- GPU_SetRendererOrder()
: SDL_gpu_renderer.c
, SDL_gpu.h
- GPU_SetRequiredFeatures()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetRGB()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetRGBA()
: SDL_gpu.c
, SDL_gpu.h
- GPU_SetShaderBlock()
: SDL_gpu.c
, SDL_gpu.h
- GPU_SetShaderImage()
: SDL_gpu.c
, SDL_gpu.h
- GPU_SetShapeBlendEquation()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetShapeBlendFunction()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetShapeBlending()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetShapeBlendMode()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetSnapMode()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetTargetColor()
: SDL_gpu.c
, SDL_gpu.h
- GPU_SetTargetRGB()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetTargetRGBA()
: SDL_gpu.c
, SDL_gpu.h
- GPU_SetUniformf()
: SDL_gpu.c
, SDL_gpu.h
- GPU_SetUniformfv()
: SDL_gpu.c
, SDL_gpu.h
- GPU_SetUniformi()
: SDL_gpu.c
, SDL_gpu.h
- GPU_SetUniformiv()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetUniformMatrixfv()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetUniformui()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetUniformuiv()
: SDL_gpu.c
, SDL_gpu.h
- GPU_SetViewport()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetVirtualResolution()
: SDL_gpu.c
, SDL_gpu.h
- GPU_SetWindowResolution()
: SDL_gpu.h
, SDL_gpu.c
- GPU_SetWrapMode()
: SDL_gpu.c
, SDL_gpu.h
- GPU_ShaderEnum
: SDL_gpu.h
- GPU_ShaderLanguageEnum
: SDL_gpu.h
- GPU_SNAP_DIMENSIONS
: SDL_gpu.h
- GPU_SNAP_NONE
: SDL_gpu.h
- GPU_SNAP_POSITION
: SDL_gpu.h
- GPU_SNAP_POSITION_AND_DIMENSIONS
: SDL_gpu.h
- GPU_SnapEnum
: SDL_gpu.h
- gpu_strcasecmp()
: renderer_GL_common.inl
, SDL_gpu.c
- GPU_TARGET_DATA
: SDL_gpu_GLES_3.h
, SDL_gpu_OpenGL_3.h
, SDL_gpu_GLES_2.h
, SDL_gpu_OpenGL_2.h
, SDL_gpu_OpenGL_1_BASE.h
, SDL_gpu_OpenGL_1.h
, SDL_gpu_OpenGL_4.h
, SDL_gpu_GLES_1.h
- GPU_Translate()
: SDL_gpu.h
, SDL_gpu_matrix.c
- GPU_Tri()
: SDL_gpu_shapes.c
, SDL_gpu.h
- GPU_TriangleBatch()
: SDL_gpu.h
, SDL_gpu.c
- GPU_TriangleBatchX()
: SDL_gpu.h
, SDL_gpu.c
- GPU_TriFilled()
: SDL_gpu_shapes.c
, SDL_gpu.h
- GPU_TRUE
: SDL_gpu.h
- GPU_TypeEnum
: SDL_gpu.h
- GPU_UnsetClip()
: SDL_gpu.c
, SDL_gpu.h
- GPU_UnsetColor()
: SDL_gpu.h
, SDL_gpu.c
- GPU_UnsetImageVirtualResolution()
: SDL_gpu.c
, SDL_gpu.h
- GPU_UnsetTargetColor()
: SDL_gpu.h
, SDL_gpu.c
- GPU_UnsetViewport()
: SDL_gpu.c
, SDL_gpu.h
- GPU_UnsetVirtualResolution()
: SDL_gpu.h
, SDL_gpu.c
- GPU_UpdateImage()
: SDL_gpu.h
, SDL_gpu.c
- GPU_UpdateImageBytes()
: SDL_gpu.h
, SDL_gpu.c
- GPU_VectorApplyMatrix()
: SDL_gpu_matrix.c
, SDL_gpu.h
- GPU_VectorCopy()
: SDL_gpu_matrix.c
, SDL_gpu.h
- GPU_VectorCross()
: SDL_gpu.h
, SDL_gpu_matrix.c
- GPU_VectorDot()
: SDL_gpu_matrix.c
, SDL_gpu.h
- GPU_VectorLength()
: SDL_gpu.h
, SDL_gpu_matrix.c
- GPU_VectorNormalize()
: SDL_gpu.h
, SDL_gpu_matrix.c
- GPU_VERTEX_SHADER
: SDL_gpu.h
- GPU_WindowFlagEnum
: SDL_gpu.h
- GPU_WRAP_MIRRORED
: SDL_gpu.h
- GPU_WRAP_NONE
: SDL_gpu.h
- GPU_WRAP_REPEAT
: SDL_gpu.h
- GPU_WrapEnum
: SDL_gpu.h