SDL_gpu  0.11.0
A hardware-accelerated, cross-platform 2D graphics API
Macros | Functions
renderer_OpenGL_2.c File Reference
#include "SDL_gpu_OpenGL_2.h"
#include "SDL_gpu_RendererImpl.h"
#include "renderer_GL_common.inl"
#include "renderer_shapes_GL_common.inl"

Go to the source code of this file.

Macros

#define SDL_GPU_USE_OPENGL
 
#define SDL_GPU_USE_BUFFER_PIPELINE
 
#define SDL_GPU_ASSUME_SHADERS
 
#define SDL_GPU_GL_TIER   3
 
#define SDL_GPU_GLSL_VERSION   120
 
#define SDL_GPU_GL_MAJOR_VERSION   2
 
#define SDL_GPU_NO_VAO
 

Functions

GPU_RendererGPU_CreateRenderer_OpenGL_2 (GPU_RendererID request)
 
void GPU_FreeRenderer_OpenGL_2 (GPU_Renderer *renderer)
 

Macro Definition Documentation

◆ SDL_GPU_ASSUME_SHADERS

#define SDL_GPU_ASSUME_SHADERS

Definition at line 16 of file renderer_OpenGL_2.c.

◆ SDL_GPU_GL_MAJOR_VERSION

#define SDL_GPU_GL_MAJOR_VERSION   2

Definition at line 19 of file renderer_OpenGL_2.c.

◆ SDL_GPU_GL_TIER

#define SDL_GPU_GL_TIER   3

Definition at line 17 of file renderer_OpenGL_2.c.

◆ SDL_GPU_GLSL_VERSION

#define SDL_GPU_GLSL_VERSION   120

Definition at line 18 of file renderer_OpenGL_2.c.

◆ SDL_GPU_NO_VAO

#define SDL_GPU_NO_VAO

Definition at line 20 of file renderer_OpenGL_2.c.

◆ SDL_GPU_USE_BUFFER_PIPELINE

#define SDL_GPU_USE_BUFFER_PIPELINE

Definition at line 15 of file renderer_OpenGL_2.c.

◆ SDL_GPU_USE_OPENGL

#define SDL_GPU_USE_OPENGL

Definition at line 14 of file renderer_OpenGL_2.c.

Function Documentation

◆ GPU_CreateRenderer_OpenGL_2()

GPU_Renderer* GPU_CreateRenderer_OpenGL_2 ( GPU_RendererID  request)

Definition at line 26 of file renderer_OpenGL_2.c.

◆ GPU_FreeRenderer_OpenGL_2()

void GPU_FreeRenderer_OpenGL_2 ( GPU_Renderer renderer)

Definition at line 52 of file renderer_OpenGL_2.c.