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SDL_gpu
0.11.0
A hardware-accelerated, cross-platform 2D graphics API
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#include "SDL_gpu_OpenGL_2.h"#include "SDL_gpu_RendererImpl.h"#include "renderer_GL_common.inl"#include "renderer_shapes_GL_common.inl"Go to the source code of this file.
Macros | |
| #define | SDL_GPU_USE_OPENGL |
| #define | SDL_GPU_USE_BUFFER_PIPELINE |
| #define | SDL_GPU_ASSUME_SHADERS |
| #define | SDL_GPU_GL_TIER 3 |
| #define | SDL_GPU_GLSL_VERSION 120 |
| #define | SDL_GPU_GL_MAJOR_VERSION 2 |
| #define | SDL_GPU_NO_VAO |
Functions | |
| GPU_Renderer * | GPU_CreateRenderer_OpenGL_2 (GPU_RendererID request) |
| void | GPU_FreeRenderer_OpenGL_2 (GPU_Renderer *renderer) |
| #define SDL_GPU_ASSUME_SHADERS |
Definition at line 16 of file renderer_OpenGL_2.c.
| #define SDL_GPU_GL_MAJOR_VERSION 2 |
Definition at line 19 of file renderer_OpenGL_2.c.
| #define SDL_GPU_GL_TIER 3 |
Definition at line 17 of file renderer_OpenGL_2.c.
| #define SDL_GPU_GLSL_VERSION 120 |
Definition at line 18 of file renderer_OpenGL_2.c.
| #define SDL_GPU_NO_VAO |
Definition at line 20 of file renderer_OpenGL_2.c.
| #define SDL_GPU_USE_BUFFER_PIPELINE |
Definition at line 15 of file renderer_OpenGL_2.c.
| #define SDL_GPU_USE_OPENGL |
Definition at line 14 of file renderer_OpenGL_2.c.
| GPU_Renderer* GPU_CreateRenderer_OpenGL_2 | ( | GPU_RendererID | request | ) |
Definition at line 26 of file renderer_OpenGL_2.c.
| void GPU_FreeRenderer_OpenGL_2 | ( | GPU_Renderer * | renderer | ) |
Definition at line 52 of file renderer_OpenGL_2.c.
1.8.13