5 #if defined(SDL_GPU_DISABLE_OPENGL) || defined(SDL_GPU_DISABLE_OPENGL_2) 14 #define SDL_GPU_USE_OPENGL 15 #define SDL_GPU_USE_BUFFER_PIPELINE 16 #define SDL_GPU_ASSUME_SHADERS 17 #define SDL_GPU_GL_TIER 3 18 #define SDL_GPU_GLSL_VERSION 120 19 #define SDL_GPU_GL_MAJOR_VERSION 2 20 #define SDL_GPU_NO_VAO 34 renderer->
id = request;
57 SDL_free(renderer->
impl);
GPU_Target * current_context_target
GPU_ShaderLanguageEnum shader_language
#define SET_COMMON_FUNCTIONS(impl)
GPU_Renderer * GPU_CreateRenderer_OpenGL_2(GPU_RendererID request)
void GPU_FreeRenderer_OpenGL_2(GPU_Renderer *renderer)
float default_image_anchor_y
struct GPU_RendererImpl * impl
float default_image_anchor_x
GPU_RendererEnum renderer
#define SDL_GPU_GLSL_VERSION