SDL_gpu
0.11.0
A hardware-accelerated, cross-platform 2D graphics API
Here is a list of all struct and union fields with links to the structures/unions they belong to:
- s -
scaleX :
GPU_RendererImpl
scaleY :
GPU_RendererImpl
SDL_Color() :
GPU_RendererImpl
SDL_init_flags :
GPU_Renderer
shader_attributes :
ContextData_GLES_2
,
ContextData_GLES_3
,
ContextData_OpenGL_1
,
ContextData_OpenGL_2
,
ContextData_OpenGL_3
,
ContextData_OpenGL_4
shader_language :
GPU_Renderer
shader_object :
GPU_RendererImpl
shader_source :
GPU_RendererImpl
shader_type :
GPU_RendererImpl
shapes_blend_mode :
GPU_Context
shapes_use_blending :
GPU_Context
size :
GPU_MatrixStack
snap_mode :
GPU_Image
source :
GPU_RendererImpl
source_alpha :
GPU_BlendMode
source_color :
GPU_BlendMode
src_rect :
GPU_RendererImpl
start_angle :
GPU_RendererImpl
stored_window_h :
GPU_Context
stored_window_w :
GPU_Context
stride_bytes :
GPU_AttributeFormat
surface :
GPU_RendererImpl
surface_rect :
GPU_RendererImpl
Generated on Tue Sep 5 2017 14:54:57 for SDL_gpu by
1.8.13