SDL_gpu
0.11.0
A hardware-accelerated, cross-platform 2D graphics API
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#include <SDL_gpu_OpenGL_4.h>
Data Fields | |
SDL_Color | last_color |
GPU_bool | last_use_texturing |
unsigned int | last_shape |
GPU_bool | last_use_blending |
GPU_BlendMode | last_blend_mode |
GPU_Rect | last_viewport |
GPU_Camera | last_camera |
GPU_bool | last_camera_inverted |
GPU_Image * | last_image |
GPU_Target * | last_target |
float * | blit_buffer |
unsigned short | blit_buffer_num_vertices |
unsigned short | blit_buffer_max_num_vertices |
unsigned short * | index_buffer |
unsigned int | index_buffer_num_vertices |
unsigned int | index_buffer_max_num_vertices |
unsigned int | blit_VAO |
unsigned int | blit_VBO [2] |
unsigned int | blit_IBO |
GPU_bool | blit_VBO_flop |
GPU_AttributeSource | shader_attributes [16] |
unsigned int | attribute_VBO [16] |
Definition at line 96 of file SDL_gpu_OpenGL_4.h.
unsigned int ContextData_OpenGL_4::attribute_VBO[16] |
Definition at line 123 of file SDL_gpu_OpenGL_4.h.
float* ContextData_OpenGL_4::blit_buffer |
Definition at line 109 of file SDL_gpu_OpenGL_4.h.
unsigned short ContextData_OpenGL_4::blit_buffer_max_num_vertices |
Definition at line 111 of file SDL_gpu_OpenGL_4.h.
unsigned short ContextData_OpenGL_4::blit_buffer_num_vertices |
Definition at line 110 of file SDL_gpu_OpenGL_4.h.
unsigned int ContextData_OpenGL_4::blit_IBO |
Definition at line 119 of file SDL_gpu_OpenGL_4.h.
unsigned int ContextData_OpenGL_4::blit_VAO |
Definition at line 117 of file SDL_gpu_OpenGL_4.h.
unsigned int ContextData_OpenGL_4::blit_VBO[2] |
Definition at line 118 of file SDL_gpu_OpenGL_4.h.
GPU_bool ContextData_OpenGL_4::blit_VBO_flop |
Definition at line 120 of file SDL_gpu_OpenGL_4.h.
unsigned short* ContextData_OpenGL_4::index_buffer |
Definition at line 112 of file SDL_gpu_OpenGL_4.h.
unsigned int ContextData_OpenGL_4::index_buffer_max_num_vertices |
Definition at line 114 of file SDL_gpu_OpenGL_4.h.
unsigned int ContextData_OpenGL_4::index_buffer_num_vertices |
Definition at line 113 of file SDL_gpu_OpenGL_4.h.
GPU_BlendMode ContextData_OpenGL_4::last_blend_mode |
Definition at line 102 of file SDL_gpu_OpenGL_4.h.
GPU_Camera ContextData_OpenGL_4::last_camera |
Definition at line 104 of file SDL_gpu_OpenGL_4.h.
GPU_bool ContextData_OpenGL_4::last_camera_inverted |
Definition at line 105 of file SDL_gpu_OpenGL_4.h.
SDL_Color ContextData_OpenGL_4::last_color |
Definition at line 98 of file SDL_gpu_OpenGL_4.h.
GPU_Image* ContextData_OpenGL_4::last_image |
Definition at line 107 of file SDL_gpu_OpenGL_4.h.
unsigned int ContextData_OpenGL_4::last_shape |
Definition at line 100 of file SDL_gpu_OpenGL_4.h.
GPU_Target* ContextData_OpenGL_4::last_target |
Definition at line 108 of file SDL_gpu_OpenGL_4.h.
GPU_bool ContextData_OpenGL_4::last_use_blending |
Definition at line 101 of file SDL_gpu_OpenGL_4.h.
GPU_bool ContextData_OpenGL_4::last_use_texturing |
Definition at line 99 of file SDL_gpu_OpenGL_4.h.
GPU_Rect ContextData_OpenGL_4::last_viewport |
Definition at line 103 of file SDL_gpu_OpenGL_4.h.
GPU_AttributeSource ContextData_OpenGL_4::shader_attributes[16] |
Definition at line 122 of file SDL_gpu_OpenGL_4.h.