SDL_gpu  0.11.0
A hardware-accelerated, cross-platform 2D graphics API
Data Fields
ContextData_OpenGL_1_BASE Struct Reference

#include <SDL_gpu_OpenGL_1_BASE.h>

Data Fields

SDL_Color last_color
 
GPU_bool last_use_texturing
 
unsigned int last_shape
 
GPU_bool last_use_blending
 
GPU_BlendMode last_blend_mode
 
GPU_Rect last_viewport
 
GPU_Camera last_camera
 
GPU_bool last_camera_inverted
 
GPU_Imagelast_image
 
GPU_Targetlast_target
 
float * blit_buffer
 
unsigned short blit_buffer_num_vertices
 
unsigned short blit_buffer_max_num_vertices
 
unsigned short * index_buffer
 
unsigned int index_buffer_num_vertices
 
unsigned int index_buffer_max_num_vertices
 

Detailed Description

Definition at line 39 of file SDL_gpu_OpenGL_1_BASE.h.

Field Documentation

◆ blit_buffer

float* ContextData_OpenGL_1_BASE::blit_buffer

Definition at line 52 of file SDL_gpu_OpenGL_1_BASE.h.

◆ blit_buffer_max_num_vertices

unsigned short ContextData_OpenGL_1_BASE::blit_buffer_max_num_vertices

Definition at line 54 of file SDL_gpu_OpenGL_1_BASE.h.

◆ blit_buffer_num_vertices

unsigned short ContextData_OpenGL_1_BASE::blit_buffer_num_vertices

Definition at line 53 of file SDL_gpu_OpenGL_1_BASE.h.

◆ index_buffer

unsigned short* ContextData_OpenGL_1_BASE::index_buffer

Definition at line 55 of file SDL_gpu_OpenGL_1_BASE.h.

◆ index_buffer_max_num_vertices

unsigned int ContextData_OpenGL_1_BASE::index_buffer_max_num_vertices

Definition at line 57 of file SDL_gpu_OpenGL_1_BASE.h.

◆ index_buffer_num_vertices

unsigned int ContextData_OpenGL_1_BASE::index_buffer_num_vertices

Definition at line 56 of file SDL_gpu_OpenGL_1_BASE.h.

◆ last_blend_mode

GPU_BlendMode ContextData_OpenGL_1_BASE::last_blend_mode

Definition at line 45 of file SDL_gpu_OpenGL_1_BASE.h.

◆ last_camera

GPU_Camera ContextData_OpenGL_1_BASE::last_camera

Definition at line 47 of file SDL_gpu_OpenGL_1_BASE.h.

◆ last_camera_inverted

GPU_bool ContextData_OpenGL_1_BASE::last_camera_inverted

Definition at line 48 of file SDL_gpu_OpenGL_1_BASE.h.

◆ last_color

SDL_Color ContextData_OpenGL_1_BASE::last_color

Definition at line 41 of file SDL_gpu_OpenGL_1_BASE.h.

◆ last_image

GPU_Image* ContextData_OpenGL_1_BASE::last_image

Definition at line 50 of file SDL_gpu_OpenGL_1_BASE.h.

◆ last_shape

unsigned int ContextData_OpenGL_1_BASE::last_shape

Definition at line 43 of file SDL_gpu_OpenGL_1_BASE.h.

◆ last_target

GPU_Target* ContextData_OpenGL_1_BASE::last_target

Definition at line 51 of file SDL_gpu_OpenGL_1_BASE.h.

◆ last_use_blending

GPU_bool ContextData_OpenGL_1_BASE::last_use_blending

Definition at line 44 of file SDL_gpu_OpenGL_1_BASE.h.

◆ last_use_texturing

GPU_bool ContextData_OpenGL_1_BASE::last_use_texturing

Definition at line 42 of file SDL_gpu_OpenGL_1_BASE.h.

◆ last_viewport

GPU_Rect ContextData_OpenGL_1_BASE::last_viewport

Definition at line 46 of file SDL_gpu_OpenGL_1_BASE.h.


The documentation for this struct was generated from the following file: