5 #if defined(SDL_GPU_DISABLE_GLES) || defined(SDL_GPU_DISABLE_GLES_2) 15 #define SDL_GPU_USE_GLES 16 #define SDL_GPU_GL_TIER 3 17 #define SDL_GPU_GLES_MAJOR_VERSION 2 18 #define SDL_GPU_GLSL_VERSION 100 20 #define SDL_GPU_USE_BUFFER_PIPELINE 21 #define SDL_GPU_SKIP_ENABLE_TEXTURE_2D 22 #define SDL_GPU_ASSUME_CORE_FBO 23 #define SDL_GPU_ASSUME_SHADERS 24 #define SDL_GPU_DISABLE_TEXTURE_GETS 25 #define SDL_GPU_NO_VAO 39 renderer->
id = request;
62 SDL_free(renderer->
impl);
#define SDL_GPU_GLSL_VERSION
GPU_Renderer * GPU_CreateRenderer_GLES_2(GPU_RendererID request)
GPU_Target * current_context_target
GPU_ShaderLanguageEnum shader_language
#define SET_COMMON_FUNCTIONS(impl)
void GPU_FreeRenderer_GLES_2(GPU_Renderer *renderer)
float default_image_anchor_y
struct GPU_RendererImpl * impl
float default_image_anchor_x
GPU_RendererEnum renderer