5 #if defined(SDL_GPU_DISABLE_OPENGL) || defined(SDL_GPU_DISABLE_OPENGL_1_BASE) 14 #define SDL_GPU_USE_OPENGL 15 #define SDL_GPU_DISABLE_SHADERS 16 #define SDL_GPU_DISABLE_RENDER_TO_TEXTURE 17 #define SDL_GPU_USE_FIXED_FUNCTION_PIPELINE 18 #define SDL_GPU_GL_TIER 1 19 #define SDL_GPU_GL_MAJOR_VERSION 1 20 #define SDL_GPU_APPLY_TRANSFORMS_TO_GL_STACK 21 #define SDL_GPU_NO_VAO 35 renderer->
id = request;
36 renderer->
id.
renderer = GPU_RENDERER_OPENGL_1_BASE;
58 SDL_free(renderer->
impl);
void GPU_FreeRenderer_OpenGL_1_BASE(GPU_Renderer *renderer)
GPU_Target * current_context_target
GPU_ShaderLanguageEnum shader_language
#define SET_COMMON_FUNCTIONS(impl)
GPU_Renderer * GPU_CreateRenderer_OpenGL_1_BASE(GPU_RendererID request)
float default_image_anchor_y
struct GPU_RendererImpl * impl
float default_image_anchor_x
GPU_RendererEnum renderer