SDL_gpu  0.11.0
A hardware-accelerated, cross-platform 2D graphics API
renderer_OpenGL_3.c
Go to the documentation of this file.
1 #include "SDL_gpu_OpenGL_3.h"
2 #include "SDL_gpu_RendererImpl.h"
3 
4 
5 #if defined(SDL_GPU_DISABLE_OPENGL) || defined(SDL_GPU_DISABLE_OPENGL_3)
6 
7 // Dummy implementations
10 
11 #else
12 
13 
14 // Most of the code pulled in from here...
15 #define SDL_GPU_USE_OPENGL
16 #define SDL_GPU_USE_BUFFER_PIPELINE
17 #define SDL_GPU_ASSUME_CORE_FBO
18 #define SDL_GPU_ASSUME_SHADERS
19 #define SDL_GPU_SKIP_ENABLE_TEXTURE_2D
20 #define SDL_GPU_SKIP_LINE_WIDTH
21 #define SDL_GPU_GL_TIER 3
22 #define SDL_GPU_GLSL_VERSION 130
23 #define SDL_GPU_GLSL_VERSION_CORE 150
24 #define SDL_GPU_GL_MAJOR_VERSION 3
25 #define SDL_GPU_ENABLE_CORE_SHADERS
26 
27 #include "renderer_GL_common.inl"
29 
30 
32 {
33  GPU_Renderer* renderer = (GPU_Renderer*)SDL_malloc(sizeof(GPU_Renderer));
34  if(renderer == NULL)
35  return NULL;
36 
37  memset(renderer, 0, sizeof(GPU_Renderer));
38 
39  renderer->id = request;
40  renderer->id.renderer = GPU_RENDERER_OPENGL_3;
42  renderer->min_shader_version = 110;
44 
45  renderer->default_image_anchor_x = 0.5f;
46  renderer->default_image_anchor_y = 0.5f;
47 
48  renderer->current_context_target = NULL;
49 
50  renderer->impl = (GPU_RendererImpl*)SDL_malloc(sizeof(GPU_RendererImpl));
51  memset(renderer->impl, 0, sizeof(GPU_RendererImpl));
52  SET_COMMON_FUNCTIONS(renderer->impl);
53 
54  return renderer;
55 }
56 
58 {
59  if(renderer == NULL)
60  return;
61 
62  SDL_free(renderer->impl);
63  SDL_free(renderer);
64 }
65 
66 
67 #endif
GPU_RendererID id
Definition: SDL_gpu.h:656
void GPU_FreeRenderer_OpenGL_3(GPU_Renderer *renderer)
int max_shader_version
Definition: SDL_gpu.h:663
GPU_Target * current_context_target
Definition: SDL_gpu.h:667
GPU_ShaderLanguageEnum shader_language
Definition: SDL_gpu.h:661
#define SET_COMMON_FUNCTIONS(impl)
GPU_Renderer * GPU_CreateRenderer_OpenGL_3(GPU_RendererID request)
float default_image_anchor_y
Definition: SDL_gpu.h:674
int min_shader_version
Definition: SDL_gpu.h:662
struct GPU_RendererImpl * impl
Definition: SDL_gpu.h:676
float default_image_anchor_x
Definition: SDL_gpu.h:673
GPU_RendererEnum renderer
Definition: SDL_gpu.h:122
#define SDL_GPU_GLSL_VERSION