4 #if defined(SDL_GPU_DISABLE_GLES) || defined(SDL_GPU_DISABLE_GLES_1) 14 #define SDL_GPU_USE_GLES 15 #define SDL_GPU_GL_TIER 2 16 #define SDL_GPU_GLES_MAJOR_VERSION 1 18 #define SDL_GPU_USE_ARRAY_PIPELINE 19 #define SDL_GPU_DISABLE_TEXTURE_GETS 20 #define SDL_GPU_DISABLE_SHADERS 21 #define SDL_GPU_DISABLE_RENDER_TO_TEXTURE 22 #define SDL_GPU_APPLY_TRANSFORMS_TO_GL_STACK 23 #define SDL_GPU_NO_VAO 37 renderer->
id = request;
60 SDL_free(renderer->
impl);
GPU_Target * current_context_target
GPU_ShaderLanguageEnum shader_language
GPU_Renderer * GPU_CreateRenderer_GLES_1(GPU_RendererID request)
#define SET_COMMON_FUNCTIONS(impl)
float default_image_anchor_y
void GPU_FreeRenderer_GLES_1(GPU_Renderer *renderer)
struct GPU_RendererImpl * impl
float default_image_anchor_x
GPU_RendererEnum renderer